lot61 Posted July 7, 2018 Posted July 7, 2018 If the host drops a person, there is a chance of network desync. This may be related to the desync that can happen upon hiring staff, as they must be dropped. Popping balloons also causes desync. I use Windows 7 and am running UI server and client on the same machine.
saxman1089 Posted July 9, 2018 Posted July 9, 2018 I've noticed the staff one, but not when playing as a host... I've found quite often during MP that hired staff don't get placed or assigned, but they do get hired. When I log back in to the same server later, I see them all hired, but they're all waiting to be placed. I don't think this is really an issue that the devs could fix, but I could be wrong. Desyncs are going to be a park of MP forever.
jensj12 Posted July 10, 2018 Posted July 10, 2018 IIRC popping bloons and dropping monkeys simply aren't synced over network yet. This will eventually be fixed. And I might be playing too many other games. 1
Broxzier Posted July 15, 2018 Posted July 15, 2018 On 09/07/2018 at 22:17, saxman1089 said: I've found quite often during MP that hired staff don't get placed or assigned, but they do get hired. When I log back in to the same server later, I see them all hired, but they're all waiting to be placed. That sounds like the option for automatically placing staff isn't taken into account.
saxman1089 Posted July 16, 2018 Posted July 16, 2018 On 7/15/2018 at 02:31, Broxzier said: That sounds like the option for automatically placing staff isn't taken into account. I'm not sure exactly what it is tbh. One on my list of a few bugs I've failed to report because I'm a jerk of a community member....
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now