ChookFowler Posted March 21, 2018 Posted March 21, 2018 If you create a fenced area in RCT1 and insert a ride, the entrance and exit automatically remove the fence from the front of it. (picture attached). This is NOT the case in OpenRCT2. The entrance fence is removed but NOT the exit fence. (picture attached). The ride still operates correctly and patrons can exit the ride without a problem. BUT this results in mechanics not being able to find rides they are sent to repair, even if they walk past the exit of the ride. If the fence is removed manually this solves the mechanic problem. Chook Fowler.
Deurklink Posted March 21, 2018 Posted March 21, 2018 (edited) If you look carefully, you will see that the fences are not all in a straight line: Some fences are shifted up/down by 1 or 2 pixels. This is because you placed some fences on the edge of a different tile! If you put the fence on the inside edge, so on the same tile as the exit, the fence would have been removed when you placed the exit. As far as I know, this is exactly the same behaviour as in RCT1 and RCT2. You should just be more careful where you place your fences. Edited March 21, 2018 by Deurklink
ChookFowler Posted March 21, 2018 Author Posted March 21, 2018 (edited) I understand the fences were placed roughly but this was a rush job to demonstrate the issue but the fact that the fences are not "straight" is NOT the problem. If you place a ride next to the race track on Katies Dreamland you get this exact problem AND it does it to the entrance as well. This fence is part of the scenario. Once the ride breaks down the mechanics will never fix it because they can never enter the ride exit. Edited March 21, 2018 by ChookFowler further info
giraty Posted March 21, 2018 Posted March 21, 2018 What Deurklink said is correct. Fence which is inside the entrace's tile will be removed. Fences outside it will not be removed. and with the Katie's Dreamland example you made, that's because the fence there is outside the ride's tile.
ChookFowler Posted March 21, 2018 Author Posted March 21, 2018 (edited) I have just created inner and outer fences in RCT1 and as you can see, it doesn't matter if the fence is "inner" or "outer", the original knows to remove the fence. The blue ride fence was created on the green tiles, the red ride fence was created on the paths. Edited March 21, 2018 by ChookFowler Problem recreated in original RCT1
Deurklink Posted March 21, 2018 Posted March 21, 2018 (edited) OpenRCT2 is based on RCT2, not on RCT1. I just did this in the original RCT2: The red one has fences on the inside, the yellow one has fences on the outside. Here, OpenRCT2 functions the same as the original RCT2. Edited March 21, 2018 by Deurklink 1
saxman1089 Posted March 21, 2018 Posted March 21, 2018 What a waste of time this thread was for me to read.....
flp Posted March 22, 2018 Posted March 22, 2018 RCT1 has also that annoying "feature" that the game removes also fences on the opposite side of the path...
giraty Posted March 22, 2018 Posted March 22, 2018 (edited) The point is: RCT2 is an evolution of RCT1, not all behaviour from RCT1 carried to RCT2. ORCT2 is based from RCT2's behaviour. RCT1 parks loaded to RCT2 will run under RCT2's behaviour Edited March 22, 2018 by giraty 3
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now