DCMeGaMaxX Posted August 11, 2016 Posted August 11, 2016 (edited) This list contains ideas I came up which adds features to ORCT2. Multiplayer ideas. Ability to block a player in chat. Show the last 5 actions did the player do, and more specific actions (ex. Delete ride (Twister roller coaster 1). Change the name color per group. If a player is in a group that has the name color set to green, The player's name in chat is also green. A limit to how many characters are in a chat message, so a message don't go all the way across the screen. Terrain generation ideas. A setting that will change the tree type depending on the altitude. A setting that will change the tree density. (Low density - very few trees. High density - lots of trees.) A setting that will change what trees will be generated. Random ideas. A setting that will change the name of the ride to it's "classic" name so Twist 1 will be called Scrambled Eggs 1. When viewing the ride list. You can see who built what ride. Edited August 11, 2016 by DCMeGaMaxX 2
YoloSweggLord Posted August 11, 2016 Posted August 11, 2016 Nice ideas, but I feel the character limit would work better if chat messages had overflow, e.g. When the characters run out of space they continue onto the next line.
DCMeGaMaxX Posted August 11, 2016 Author Posted August 11, 2016 On 11/08/2016 at 02:03, YoloSweggLord said: Nice ideas, but I feel the character limit would work better if chat messages had overflow, e.g. When the characters run out of space they continue onto the next line. Expand I do like that idea better.
cascadia Posted August 11, 2016 Posted August 11, 2016 Overflow is being worked on at the game's site on GitHub, actually.
Nubbie Posted August 11, 2016 Posted August 11, 2016 (edited) On 11/08/2016 at 00:52, DCMeGaMaxX said: Ability to block a player in chat. Expand You can mute them by handing out the permission that restricts chat On 11/08/2016 at 00:52, DCMeGaMaxX said: Show the last 5 actions did the player do, and more specific actions (ex. Delete ride (Twister roller coaster 1). Expand https://github.com/OpenRCT2/OpenRCT2/issues/4160 Being worked on (By logging all actions by players in a file) On 11/08/2016 at 00:52, DCMeGaMaxX said: A limit to how many characters are in a chat message, so a message don't go all the way across the screen. Expand https://github.com/OpenRCT2/OpenRCT2/pull/3946 Been worked on but at hold right now Edited August 11, 2016 by Nubbie
imlegos Posted August 11, 2016 Posted August 11, 2016 @Nubbie I think what he meant was without perms, and client only; /block Annoyance /unblock Annoyance Doing this would remove this player's messages from your chat.
DCMeGaMaxX Posted August 11, 2016 Author Posted August 11, 2016 (edited) On 11/08/2016 at 16:18, imlegos said: @Nubbie I think what he meant was without perms, and client only; /block Annoyance /unblock Annoyance Doing this would remove this player's messages from your chat. Expand That is what I was thinking. This is useful when a troll or someone else gets on a server and starts spamming messages in chat, and the moderators of said server are not currently online. EDIT: Here's another one. Enable/disable cheats while in the scenario editor. This hectically counts as an issue because zero clearance is automatically on when in the scenario editor. When you place a park entrance it glitches out. Edited August 12, 2016 by DCMeGaMaxX 1
Nubbie Posted August 12, 2016 Posted August 12, 2016 (edited) On 11/08/2016 at 21:20, DCMeGaMaxX said: Here's another one. Enable/disable cheats while in the scenario editor. Expand A bit of a common problem with ghost entrances indeed Edited August 12, 2016 by Nubbie
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