HookerHeels Posted June 3, 2016 Posted June 3, 2016 (edited) I guess this is the best spot for this?.. Starting a new park scenario, which do you all think looks best, brown or grey trimmed paths? I'd also like to note, the diagonal paths at the bottom only come in grey. Its an actual path, not an object with a trick. Edited June 4, 2016 by RedScope53
BlazingEmpireHD Posted June 4, 2016 Posted June 4, 2016 I honestly like both, it actually looks great the way you have it right now. If I had to choose, I'd go with brown, but I suggest staying with grey AND brown! Also, you got some damn good buildings all around!
HookerHeels Posted June 4, 2016 Author Posted June 4, 2016 Wish I could take credit for them, but they're just pre-made buildings from the HarryPotter collection. But I was thinking of maybe keeping both. The problem is, I think they look to strange being in the same area. I could use the brown in say, a garden or something.
wilburg22 Posted June 4, 2016 Posted June 4, 2016 Make it fun, turn that around, use gray in the garden, itll make your town look better and your garden look more lively then blending the pathway in too much.
HookerHeels Posted June 4, 2016 Author Posted June 4, 2016 1 hour ago, wilburg22 said: Make it fun, turn that around, use gray in the garden, itll make your town look better and your garden look more lively then blending the pathway in too much. Hmm.
HookerHeels Posted June 5, 2016 Author Posted June 5, 2016 I think brown looks a little better for the main path texture, but I plan on using diagonals everywhere, and I can't seem to justify losing the diagonals for it. I do think I'll use it where suitable, such as building interiors, etc.
imlegos Posted June 7, 2016 Posted June 7, 2016 Why not make a custom path object using the files from the brown path?
HookerHeels Posted June 7, 2016 Author Posted June 7, 2016 @imlegos Because I'd have to create a whole new path, as those are dragable diagonal paths. I've tried making a new path, but I don't remember how from all the many years ago. The pathmaker doesn't do quite what I want to do.
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