newton27 Posted June 3, 2016 Share Posted June 3, 2016 (edited) - Edited August 15, 2016 by newton27 - Link to comment
ziscor Posted June 3, 2016 Share Posted June 3, 2016 Welcome to the forums, newton27! 1 Link to comment
HookerHeels Posted June 3, 2016 Share Posted June 3, 2016 (edited) Hey another Florida guy. Jax is only a couple hours, maybe my desync won't be so bad! Welcome to the forums! Edited June 3, 2016 by RedScope53 1 Link to comment
YoloSweggLord Posted June 3, 2016 Share Posted June 3, 2016 Im in florida as well. Noice to be in proximity to some of the server hosters. 1 Link to comment
newton27 Posted June 4, 2016 Author Share Posted June 4, 2016 (edited) - Edited August 15, 2016 by newton27 - Link to comment
imlegos Posted June 7, 2016 Share Posted June 7, 2016 New people are always exciting, Especially seeing what they bring to the table (However, they are just annoying if they only know what RCT is because of Joel. But if they can redeem themselves, it's fine) Link to comment
ziscor Posted June 7, 2016 Share Posted June 7, 2016 I'm just thankful Joel brought more recognition to this game on the web. Every bit counts, after all. Still pushing Felix into this thing since he has expressed love for RCT1 in the past with his play-through last year. Link to comment
newton27 Posted June 8, 2016 Author Share Posted June 8, 2016 (edited) - Edited August 15, 2016 by newton27 - Link to comment
cascadia Posted June 8, 2016 Share Posted June 8, 2016 3 hours ago, newton27 said: I've played RCT since it came out.. just not multiplayer. I would like to see the option to set a ride to a certain mode, after it's build and to protect from others. In one simulation game I play there is an option to make it "historic" and not destructable. Be nice to have an Admin option to set rides to not removable once locked. You can kind of get that by removing users perms to delete rides. It's still a good Ida for a feature, through- file a request on GitHub so the devs can see it and add it to their list. 1 Link to comment
newton27 Posted June 8, 2016 Author Share Posted June 8, 2016 (edited) - Edited August 15, 2016 by newton27 - Link to comment
imlegos Posted June 8, 2016 Share Posted June 8, 2016 Why not just give the host the option to enable creator only perms for their coasters? Link to comment
cascadia Posted June 8, 2016 Share Posted June 8, 2016 Also, do you plan to add mods to your public server? We keep getting hit by trolls sometimes... Link to comment
newton27 Posted June 9, 2016 Author Share Posted June 9, 2016 (edited) On 6/8/2016 at 14:21, cascadia said: Also, do you plan to add mods to your public server? We keep getting hit by trolls sometimes... Edited August 15, 2016 by newton27 - Link to comment
cascadia Posted June 9, 2016 Share Posted June 9, 2016 Just now, newton27 said: As soon as I can get them. I have figured out how to keep most out. Checking the chat logs I see others come in when I have left the game to run and then take the necessary steps with their hash info. I'm also running two free servers and collect hash info for people hell bent on destruction, adding that info to a massive users.json file. I'm sure new options will be along soon. Password changes on the game server when compromised, all members are emailed a new password. I should clarify- by mods, I mean moderators, not mods to the game itself. Although, all these other things are good for keeping out trolls, too. 1 Link to comment
newton27 Posted June 9, 2016 Author Share Posted June 9, 2016 (edited) - Edited August 15, 2016 by newton27 - Link to comment
imlegos Posted June 9, 2016 Share Posted June 9, 2016 Maybe I will join you guys... Time will be delayed by the entierty of the US between us, but it shoulden't be too bad. 1 Link to comment
newton27 Posted June 11, 2016 Author Share Posted June 11, 2016 (edited) - Edited August 15, 2016 by newton27 - Link to comment
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