YoloSweggLord Posted April 28, 2016 Share Posted April 28, 2016 (edited) Ok, this is probably a known glitch but doing terrain editing near the edges of a map can cause the edge texture to glitch out. I think I've figured out what causes it and how it can be fixed. It seems that using the mountain tool near the edge of the map can affect the 'invisible' edge tiles. When this happens, the vertical terrain faces on the edge of the map glitch become extremely glitchy. Lowering the outermost visible tiles all the way down, then using the mountain tool on them by dragging it downwards seems to fix the glitch. Seeing as this started occurring when the update was released allowing us to claim the outermost visible tiles, I expect that the glitch occurs somewhere between the mountain tool's code and the code implemented for the land claiming. Edited April 28, 2016 by YoloSweggLord Link to comment
jensj12 Posted April 29, 2016 Share Posted April 29, 2016 It is a known bug that the mountain tool corrupts map edges: https://github.com/OpenRCT2/OpenRCT2/issues/3390 I've not seen this fix anywhere yet, so I've posted a link back to here on github too. Link to comment
Broxzier Posted April 29, 2016 Share Posted April 29, 2016 A simpler way to 'fix' this is to increase and then decrease the map size. Decreasing it will set the border tiles right, and these are the ones rendering the ground. Link to comment
YoloSweggLord Posted April 29, 2016 Author Share Posted April 29, 2016 2 hours ago, Broxzier said: A simpler way to 'fix' this is to increase and then decrease the map size. A hope this works vice-versa, or those of us using 254x254 maps are stuck doing it the hard way. Link to comment
Broxzier Posted April 29, 2016 Share Posted April 29, 2016 6 hours ago, YoloSweggLord said: A hope this works vice-versa, or those of us using 254x254 maps are stuck doing it the hard way. It does, but it will remove the map scenery near the edges. Link to comment
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