CharlieP Posted April 17, 2016 Share Posted April 17, 2016 I have been trying to find a FLAT colorable tiled roof. Something similar to the default roofs that come with the game but flat not slanted. I am not good at making my own scenery items (I actually suck at that) so I have given up trying. Any help would be appreciated. Link to comment
imlegos Posted April 18, 2016 Share Posted April 18, 2016 From what i understand, tiled roofs are designed too be slanted. Most people just use the basic (In RCT3 "colored") Base Block scenery objects. Link to comment
CharlieP Posted April 18, 2016 Author Share Posted April 18, 2016 This tunnel roof is what I am trying to duplicate Link to comment
Broxzier Posted April 18, 2016 Share Posted April 18, 2016 Looks like a custom footpath. Link to comment
CharlieP Posted April 19, 2016 Author Share Posted April 19, 2016 Thanks, I never thought of using a path. I found one that was full tiled and in a gray tile form and was able to darken it up. Link to comment
Broxzier Posted April 19, 2016 Share Posted April 19, 2016 That screenshot looks very much like RCT1 now I see it again. Instead of a footpath, I think it's the ground. Same with the ground near the queue line for that coaster, and the buildings in front, which is just raised ground. Link to comment
imlegos Posted April 19, 2016 Share Posted April 19, 2016 The image definitely appears too be RCT1 terrain paints, which eventually became walls in 2. Don't the devs have plans too re-add the terrain paints and mix-and-match footpaths? Link to comment
Broxzier Posted April 19, 2016 Share Posted April 19, 2016 @imlegos: Yes, but it's incompatible with saved games. Link to comment
imlegos Posted April 19, 2016 Share Posted April 19, 2016 Thought so. Same goes for steep hill juniors if i remember. Link to comment
CharlieP Posted April 20, 2016 Author Share Posted April 20, 2016 Did a little research and found that ALL of the coasters that Steve Parks put in his ride packs were built using RCT1, which did have different ground types, etc. Even though he "converted" most of the coasters to td6 the pics are still of the td4 rides. Link to comment
CharlieP Posted April 20, 2016 Author Share Posted April 20, 2016 Another question that you two I am sure can answer is: Am I better off to download the current update or wait for the next STABLE version. Link to comment
Broxzier Posted April 20, 2016 Share Posted April 20, 2016 The current stable has a few bugs that were found out after the release, for example you can't rotate pre-build rides when trying to place them, and in the scenario editor you can open the ride interface. If there are any issues that annoy you, then try using the development version, as bugs will be fixed on there on the fly. Note that develop might be unstable at times, and you will encounter more bugs as new features are being implemented. Link to comment
CharlieP Posted April 20, 2016 Author Share Posted April 20, 2016 I take it that the Launcher will keep me updated with the latest stable version if I set it up that way? By the way, this game is the "Greatest thing since sliced bread"! Is there a limit on the number of dats allowed? In the original RCT2 you could have over 6000 except you could not scroll the small scenery items in the scenario editor if you had more than about somewhere between 5000 and 5500 in the ObjData file. Link to comment
YoloSweggLord Posted April 20, 2016 Share Posted April 20, 2016 I recommend that, If you want to play multiplayer, you go with the development builds. It's pretty rare nowadays to find a server running the stable build. Link to comment
Broxzier Posted April 20, 2016 Share Posted April 20, 2016 With the search function I think the scrolling is not a problem anymore. Link to comment
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