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jensj12

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Posts posted by jensj12

  1. The .td6 format will not be altered, but there is a new track design format in the works in order to expand its capabilities. I'm not exactly sure what will be supported and what not, but it will be better than the current .td6 format. It's still a long way off though. You can read the (technical) discussion here.

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  2. 11 hours ago, ExCrafty said:

    This particular instance there are no junctions for several tiles. In this case I don't think a screenshot or save would help show the problem, as this particular ride is underground and immediately under a path. The ride is fully accessible as peeps can entre and exit without a problem. It's something I've never noticed happen before.

    I appreciate the suggestions and the response, if I linked the park it may take a while for the problem to crop up, but I certainly can share the park. It's an observation tower named "Out of Darkness", under the mountain.  :)

    The mechanic called right above the ride is exactly 8-junction away, but I need to add more than 2 junctions to trigger the issue. At least this park clearly shows that height is ignored in distance calculations/estimations.

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  3. 12 hours ago, ExCrafty said:

    One of the most annoying messages I receive "Guests are getting lost or stuck". I primarily get it once a park starts getting more and more rides, but mostly if I have a park size (not map size) greater than 200x200. I assume this is because guests take more than X time to find what they're looking for. Even with transport rides to most parts of the park. Yes, I know the guest ai doesn't really distinguish between transport and everything else, so they don't use them as the class implies.

    Known issue and frequently requested feature. There have been experiments with adding transport rides to the pathfinding but it is difficult.

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    Something else I have gotten more recently is the message that X ride still hasn't been fixed. I noticed that the particular mechanic heading to it just kept going over and over the same few tiles, which happen to be vertically above the ride exit, while the path to the exit was a couple of tiles from where he was.

    How far away is the exit in terms of junctions? If it's more than ~8 junctions (stalls next to the path included) it won't find the path and simply go as close as it can get, hoping for a short enough path to show up when it gets there. (I know I'm talking about mechanics as if they're robots) It could also indicate that there's another issue with the path to the exit. Check whether it's properly connected. A save and/or screenshot would greatly help. (note to self: check whether height is considered during pathfinding, it is ignored when picking the nearest entrance of a ride)

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    And lastly, the frustrating (apparent) penalty to intensity for having all or parts of a track underground. Yes, yes, yes, in the real world this might be disorienting for some, but when a game doesn't really penalise for a positive G that not even the toughest astronaut or fighter pilot could handle, underground is an unusual thing to be penalised on.  :)

    I don't know about the underground penalty, I only know that excessive positive Gs have nothing to do with it.

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  4. OpenRCT2 pulls them from the track(s) folders inside the /documents/OpenRCT2 folder, the RCT2 installation folder and the RCT1 installation folder (if linked). If you have debugging tools enabled and/or go to the track design manager, you can see the exact path to the track design in-game.

  5. There have been some minor changes/fixes, but nothing game-changing. Most noteworthy might be a slight buff to the heartline coaster ratings to be more on-par with other bad coasters.

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  6. Do you mean you changed the title sequence and that keeps it crashing? In in your .../Documents/OpenRCT2/ folder you can find a file named "config.ini". Either manually edit the "current_title_sequence" field using a text editor or delete/rename the file altogether to reset it (though it might reset to the OpenRCT2 title sequence). If you need to reinstall OpenRCT2, don't delete your documents folder (which contains your user data like saves). Just uninstall and then install OpenRCT2 and your saved data should be intact.

  7. The Infogrames Interactive folder (depending on how you got RCT2) is not used by OpenRCT2 (and would cause problems if it did). It merely imported your RCT2 data from there.

    There is already a way to specify which folder to use, see #2196. Launch OpenRCT2 with the

    --user-data-path

    command line argument, but it might need some experimenting.

    For older discussions, see #10042 #5348

  8. The issue has already been reported to GitHub, see: #18007 (and appears to be 'just another issue' in the recent chaos with some non-standard rides)

    Anyways, thanks for the report. For the future, please try to keep your videos to only the issue (even only a screenshot would suffice in this case), see the linked GH issue for a good example.

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