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jensj12

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Posts posted by jensj12

  1. 10 hours ago, Vld1989 said:

    Everything works fine, I have all of the RCT1 scenario's in the game as well even though I haven't entered the path for my RCT1 installation in the settings. 

    The game tries to pull scenarios, tracks and maybe some other stuff from a variety of places when you first launch OpenRCT2, but you might need to specify the RCT1 path in the settings to fully access all imported RCT1 features.

    • Informative 1
  2. The expansion objects do not show if your linked RCT2 installation does not have them. Make sure you have the TTP (from Gog) installed and use that version for OpenRCT2, which you can change in the launcher or by editing the config file in your OpenRCT2 documents folder (if you are unsure how to change it, you can uninstall the RCT2 without expansions and OpenRCT2 should ask you on startup).

  3. Again, please do upload screenshots as I have no interest in cluttering my workspace with random parks usually containing barely anything and maybe requiring me to clog my object collection with objects of unknown quality. Please invest some proper time in your parks (try a 10x10 park if you don't have much time) before uploading and properly advertise them (e.g. with screenshots) within your topic if you want anyone to have an incentive to download it.

    • Like 3
    • Informative 1
  4. For best availability, any link that allows playing the video without downloading (such as youtube, which also embeds the video properly here). I don't know how google drive or uploads are handled. Both the parks and custom content board is fine, as there isn't really a well-defined board for track designs (maybe the topic 'show off your track designs').

    • Like 1
  5. There is no built-in 'sandbox' park like there was in RCT3. You can create a custom scenario with all the objects you want and play that, or use the build your own six flags park scenario and add use cheats to add money/objects.

    Park price (and ride prices) can only set if the scenario allows it. If you can't set the park price, you can set ride prices.

    • Like 1
  6. 11 hours ago, mapplayer said:

    also the parks tab should have a choice whether to arrange the parks vertically or horizontally.

    This was discussed when changing it but deliberately not added for two reasons. As with any extra option, it clutters the codebase with more conditionals making it more likely to introduce bugs. And the original horizontal view was not suitable for for adding more tabs. The vertical arrangement already allows more tabs to be visible in the first place and makes scrolling (when eventually needed) more intuitive, leading to a better user experience.

    Underwater view was already added to the game. If there's anything you'd like to see changed to it, please clearly show the difference and why the change is needed.

    • Like 1
  7. Looks like you already forked OpenRCT2 and made the changes. Make sure the changes are committed properly (through git), preferably on a new branch and publish that branch to your GitHub fork of OpenRCT2. Then create a pull request on the official OpenRCT2 GitHub repository and wait for review. If any of this doesn't make sense, the GitHub help pages will probably of good help, and don't hesitate to ask if you need more help. The OpenRCT2 developer discord is also a good place to get quick help getting your workflow running.

    (note that there is already a shortcut to close the topmost or all windows, using backspace and shift-backspace).

  8. Have you tried using the cut-away tool? That allows you to select an area and maximum height at which objects will be drawn. Setting the height below the water level should make it invisible.

    11 hours ago, chewey said:

    Is this something that would be seen as a valid feature request on github?

    Yes, this is something that could be added to the transparency window.

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