Jump to content

jensj12

Members
  • Posts

    1577
  • Joined

  • Last visited

Posts posted by jensj12

  1. Please use proper formatting in your messages, this is unnecessarily hard to read.

    Looks like you found .../Program Files (x86)/Steam, then go to .../Steam/steamapps/common and select your RCT1 directory there. Note that RCT Classic is NOT the same as RCT1 (it is a modified RCT2 with recreations of the RCT1 scenarios), you need to original RCT game with both expansions or the deluxe edition for the RCT1 features to work.

  2. Error messages don't always show the real error in some edge cases. Sometimes it helps to disable height limits or clearance checks. If that does not help, please post the save and track design so someone else can investigate the problem as well.

    • Like 1
  3. Constraints, as far as they still exist, are gradually being removed from the game. Adding more diverse peeps is not hard because of the coding required to do it, but every single sprite that has a peep (or more) in it, has to be redone for every possible combination of peep types. Let's ignore whether it's a good idea to add more peep types, assume everybody has agreed on what types to add and just do the math for it:

    With only 2 types in a 2-seater coaster train, that's already 3 additional sprites per rotation of the vehicle. The dive coaster with 6 peeps per vehicle requires at least 63 additional sprites per rotation of the vehicle, and that's only for one additional peep type (adding more means an even bigger combinatoric explosion, adding a third peep type requires at least another 665 sprites per rotation for the dive coaster). The flying coaster (with 4 peeps per car) had 2832 images in RCT1 (even more in RCT2). Assuming there are 2 skin tones, we differentiate adults and kids and added male and female gender to the game. That makes 8 peep types total, so we need 8^4+2*8^2+1=4225 sprites per rotation. That makes 2832*4225/4=2991300 sprites in total (instead of 2832). Assuming sprites are 32x32 pixels and you need 1 byte per pixel (because of the palette used by the game), you'd need 3GB RAM just to run the flying coaster.

    For the base game objects, this can theoretically be done (with a ton of work), but the game size and ram requirements will explode with it. Even if that's not a problem, then there are still the custom objects that are not built for multiple peep types. Editing them all is simply not feasible. More peep types will not be added to this game.

    • Like 1
  4. The pricing for new rides has been changed in OpenRCT2. In RCT2, guests would always pay at least +$6 for any new ride (so +$1,50 if you charge entry fee). This was considered broken and has been replaced by a 1,5x multiplier. The result is about the same for good rollercoasters, but you can't charge insane amounts for flat rides anymore.

  5. Few questions:

    1. Can you post a screenshot of the grayed out object selection button in the cheats menu?
    2. Did you get a warning when selecting the scenery group?
    3. Are the objects selected when you enable advanced mode? (Select them manually there if possible)
    4. What game version are you on?
  6. When you design a rollercoaster, demolishing track pieces comes with a full refund, but only if you haven't opened the coaster before (then it's 70%). You can simply build and design you coaster freely, only paying for the final track design and the terrain/scenery lost in the process. If you need to edit a previously opened coaster and don't like the 30% cash penalty, you can refurbish the ride first.

  7. They are copied from your RCT1 installation, and they're likely also doubled there. The reason for this is that both AA and LL come with the AA scenarios. You can simply delete half of the AA scenarios from your RCT1 installation and they should be gone (if not, OpenRCT2 copied them over to your OpenRCT2 directory and you should delete all duplicate scenarios there).

    For anyone with the original disks wishing to prevent this problem: don't install AA, only RCT1+LL.

    • Like 3
×
×
  • Create New...