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TheKillerChicken

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Everything posted by TheKillerChicken

  1. i am on to something here, it seems with renew rides with giving the squawkers $1,000 causes the rides to be flooded again, but not as much as it would be if it was just constructed. So in other words, the guests seem too stupid to use the ATMs always even right by every ride I have.
  2. As the title requests, can it be done? If so, can it be done without causing lower-end machines to break?
  3. It is a truly amazing project. I love how easy it was to set up on my windows PC and when I had my android phone. I also love how interactive the devs are, truly amazing as well. I kept hitting the 255 ride/staff and sprite limits on RCT2 for steam whereas this project has much higher limits.
  4. What I find strange is my flat rides and go-karts stay popular regardless of cheats or not, or how old the rides are but the roller coaster popularity seems to die off within 2 years, or so. So what I should more specifically state is that I would like to see a cheat to keep roller coasters popular, if that is not asking too much.
  5. I see. That makes sense. I am using a path finding plugin right now called "pathfinding workarounds" but that does not help much. I downsized to 512x512 and going to keep my paths as grid-like and munimal junctions as possible and hopefully will get the zerg rush with the renew rides cheat again.
  6. It seems like that the renew rides DOES work, but because my park is a 999x999, the guests seem to get lost after a certain point and cannot path find efficiently. I have just started playing again as my array had a crash (luckily the data was backed up) and I had to restore my games. Alrighty, I can only renew so many times (3-4) and then the guests do not zerg to the rides anymore. I thought rides being vintage would also work, but it does not (what does vintage rides do anyways?) I am in a small area, roughly 3x the size of Forest Frontiers and I cannot for the life of me to get them to get magnetised to the rides. Is there something else I am needing to do to accomplish this, or am I giving the guests pathAI too much credit for path finding?
  7. In my opinion, forcing ride stats would take the fun out of creating custom rides. There is a way to do that, but is very crude using the terminal in game, then tweaking the stats, but it does not hold the settings once the train returns to station.
  8. There is a penalty with guests with pay to enter park, then pay for rides. I do not like it, to be honest. I personally use free entry to park - pay per ride as I seem to get the most profit from that setup. Just make sure to refurbish the rides frequently (2-3 years) to get the best bang for your profit. Rides also de-value over time, which will take a big hit on profits with pay to enter, pay per ride. The best way to make profit with pay to enter park is not placing Automated Teller Machines (ATM) so you can cycle through guests faster and make a lot of park entry profit.
  9. call me evil, but with the fall damage, I would love to see them explode on impact.
  10. I did, but it did not re-attract the guests. I also am using the "rides don't decrease in value over time" cheat, but that also does not work.
  11. As the title suggests. If there is already a request, I apologise for the redundant post. I would love to see the "zerg rush" of guests swarming my whole park.
  12. I am using a plugin called "AutoMow" and it works beautifully.
  13. @Alexkv Way to fuel the fire with nitro... I love this project, first time commenter here. You know what they say about curiosity and unfortunately, because of you, OpenRCT2 may be the victim now....
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