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TheKillerChicken

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  1. When I construct my map, I use the electric as my default as it looks cool and reminds me of the Allagan Technology from Final Fantasy XIV. So yea, I would not like to have the game select a specific path for me when I would like to use a different one.
  2. So, 18 duodecellion is the true max limit, eh? Thank you for clarifying that it is due to the DRAM limits in the persona computer, I seem to have hit that limit, but I will live with that until more people request the increase.
  3. Glad I could be of help.
  4. To what I have heard, it is a royal pain in the darrier to work with the playstore. I have my assdroid side-loaded, but I do not advise it for security reasons.
  5. I really like that idea. I had to upgrade to a ryzen 9 5.70Ghz processor in order to handle 35,000 guests in my park. I hope that some form of SMT will be possible at some point in time as this game is mainly a single-threaded execution program.
  6. Why I ask of this is because I have mega-scenery rides, go-karts to be exact and it is pretty cumbersome to select every tree with the current drag-select tool, so a marquee option would be cool.
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  7. i have that plugin and it does not work worth arse. they are still getting lost... Here is the upload of that addon if you can get it to work: https://drive.google.com/file/d/1IIesLm0mnvbpeeee9EMiI6oARZPnF-dd/view?usp=drive_link
  8. Hey, it has been awhile. I have a question, is there a specific reason why the ride limit of 1k was chosen instead of like 2k or 4k, or 8k? Does this have anything to do with integers?
  9. Hey Marcel. I love what you do with OpenRCT2 on youtube.
  10. I now have my other CPU populated and the stuttering is now gone. It was a NUMA imbalance as now I can see the process being used across NUMA0 and 1.
  11. Way better parks than mine as mine are boring, flat, 999x999 tile maps with a whole lot of nothing in it.
  12. I love this maze as I love watching those tiny baby men trying to figure out how to leave it. Besides, it is way better than any maze I can create.
  13. Sorry for the necro, but I kept running into the limits in the original RCT2 as well as it looked horrible off of my 1440p (now 1600p) display, so I searched for RCT2 increased limits, and found this version. Never gone back ever since and I love how active and responsive the devs are here. And yea, trying to run the steam version of RCT2 on windows 10 pro for workstations was just, well, anticlimatic as it kept hanging up with 32 logical processors and 32GB memory for some reason I will never figure out.
  14. Sorry for the necro, but I think an OpenRCT3 would be cool, but I personally prefer 2d over 3d games. Besides, it would be futile to challenge Atari and Frontier Studios.
  15. I built your similar design in my park and it works just fine, but it is above ground, so I am guessing that there is a collision issue with the terrain going on here.
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