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Tune

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Everything posted by Tune

  1. Alright. I've tried to make a Companion Cube this time. I made it 1/4th of a tile, cause in the game they're not bigger than the player character anyway. Here are four of the different results: Personally I think the third actually looks decent. Here's some of them together with an Aperture Science test subject:
  2. Ah right. That makes so much sense. I did notice you could have different sprites, but only thought they were for animating. Can't wait to try some of this out when I get home again. Also sorry if I seem to be hijacking this topic. This is the first time I've ever tried making sprites in RCT, thanks for all the help guys.
  3. No worries. I don't mind figuring stuff like this out on my own anyway. I did actually check the dithering images page, I just never noticed the link to the one for Photoshop. 😅 The only thing I can't figure out right now is how to make glass. I even opened glass walls from the game in the object editor, but still couldn't find how it's done. Also sometimes I get a stream read error when trying to load images into the Object Editor, not sure what causes that.
  4. I kind of feel like I might be re-inventing the wheel here. But if anyone want it: I made a swatch and color table for Photoshop only using the 216 colors from RCT, based on the palette from the ObjectEditor. So now if I have an image in Photoshop I can choose image>mode>indexed color, pick the custom rct color table and convert the image to only use the right colors. This way I can edit the image in Photoshop, while still staying true to the colors from in RCT. Probably gonna try making objects again tomorrow. rct_color_table.act rct_swatch.aco
  5. Well I can easily edit the light source in the HLMV. But where is the light supposed to come from? Directly from the top, or maybe from an angle? I also found a way to display the hitboxes in HLMV. So I can use that to make sure the angle is correct. Yay. Yeah I'm not blaming the object editor. That's kinda what I meant when I said I needed to find a way to safe it in the correct way in Photoshop. I think I can find and make a custom color palette in Photoshop and have it only use those colors. I'll look into that. Another thing I was wondering about was the pixel size of the images. It would make sense to already scale it down in Photoshop and see if it looks right, but I'm not sure what size that should be. It's kinda difficult to find any info on that.
  6. Well I tried making a Portal turret in RCT, but it still looks pretty ugly. I used the Half-Life Model Viewer to open the turret model and then made a screenshot of the right angles and converted those into bmp files with Photoshop. I'm not sure what the best way is to safe the file in Photoshop so importing it into the ObjectEditor won't ruin it by compressing it.
  7. A portal theme sounds really fun. Imagine building test chambers and having guests and rides going through them. I do have some experience in graphical design so I'd love to help out. It's been a while since I used 3d modeling though, but isn't it also possible to create scenery by making sprites?
  8. Nice videos. As I'm still kinda new to making cool looking sceneries these vids are really helpful. Love to see how you go about building the rides and decorating them. Also a quick tip: did you know you can use ctrl to have the ghost object hover at the same height as the one you have your mouse over? I noticed you only use the shift, but ctrl is really useful for making roofs and such. Keep up the good work!
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