enner Posted January 9, 2016 Share Posted January 9, 2016 Does anybody know a solution or have any suggestions to fix this problem? (see screenshot) Peeps keep logjammed trying to find the park exit which is literally on the other side of the park. (I'm not sure if it's a bug but I've never had this problem to anywhere near this extent when playing the original game) I've tried making the maps free in the info kiosks with no joy and then giving all guests a map. I've tried picking them up individually and dropping them by the exit but they just head back to here. I've tried giving them full energy but they just do the same thing, only faster. I've tried deleting the path but they just congregate on the next path over. I've tried building an underground path from there to the exit but they just ignore it. I've tried drowning the little ****ers which does solve the problem but kind of defeats the purpose and drags my park rating down even quicker. Any suggestions would be welcomed. By the way to any devs reading this, you are doing an amazing job with Openrct and it's very much appreciated. Link to comment
UTMAN Posted January 9, 2016 Share Posted January 9, 2016 (edited) Can you upload your save file so we can take a look at your park? My guess is that another entry point spawned in your game and they are trying to reach that. Edited January 9, 2016 by UTMAN Link to comment
enner Posted January 9, 2016 Author Share Posted January 9, 2016 No problem, there is a ton of custom scenery/rides in it so if you need any files which don't export uploaded individually just ley me know which ones. Hunters End.sv6 Link to comment
UTMAN Posted January 9, 2016 Share Posted January 9, 2016 Weird, they could find the exit for me. I think you should start the Open RCT 2 Launcher, Options and there: Then update the game to the latest build. It should fix your problem. 1 Link to comment
Broxzier Posted January 9, 2016 Share Posted January 9, 2016 Guests not finding the exit has been fixed in the development version: https://github.com/OpenRCT2/OpenRCT2/pull/2644 Link to comment
enner Posted January 9, 2016 Author Share Posted January 9, 2016 Thanks Utman, that idea worked completely. I've been playing the game without using the launcher so must of been using an old build instead of an up to date one. Cheers. Link to comment
J. Taylor Posted January 17, 2016 Share Posted January 17, 2016 (edited) I'm experiencing asimilar problem in my park. Out of nowhere, they're all getting stuck somewhere. There's 1000+ guests in my park, and non of them are on any of the rides 'cause they're either looking for ride entrances or the park exit. The layout of my park has been the same for ages, without ever causing any problem, and I always play in the Development Builds mode. Any suggestions? Edited January 17, 2016 by J. Taylor Link to comment
Broxzier Posted January 18, 2016 Share Posted January 18, 2016 @J. TaylorIt's a known issue, and is already being solved. It should be working again once this PR is merged into the project: https://github.com/OpenRCT2/OpenRCT2/pull/2764. You can use the stable version for now to get the guests to their destinations again. Link to comment
J. Taylor Posted January 18, 2016 Share Posted January 18, 2016 1 hour ago, Broxzier said: @J. TaylorIt's a known issue, and is already being solved. It should be working again once this PR is merged into the project: https://github.com/OpenRCT2/OpenRCT2/pull/2764. You can use the stable version for now to get the guests to their destinations again. Thanks for the reply! Keep up the good work! Link to comment
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