ndragortt Posted December 22, 2015 Posted December 22, 2015 Just wanted to report a couple of bugs I came across recently: 1. This one involves the game speed changer. Whenever I revert the game speed back to normal after initially speeding it up, I've noticed that the coaster sounds don't play at the correct frequencies based on what speed the coaster is going. For example, I have a 160ft Hypercoaster in my park and when it hits top speed, the game plays the coaster sound as if the train is only moving about 30mph. Along with this, I've also noticed other coasters playing their train sounds much faster than they're supposed to be. 2. When I attempt to build a coaster below the minimum underground height, I get a misleading error message displaying "too high" rather than "too low.'
Broxzier Posted December 24, 2015 Posted December 24, 2015 I'm unable to reproduce either of them. What build are you using?
ndragortt Posted December 24, 2015 Author Posted December 24, 2015 I'm running the latest build. I've attached 2 videos showing the sound issue along with the saved game. IMG_0129.MOV IMG_0130.MOV North Castle Acreage 26.sv6
ndragortt Posted December 24, 2015 Author Posted December 24, 2015 (edited) If you don't want to download the videos, here's youtube links to them: https://www.youtube.com/watch?v=ZD2UsyuxpAo https://www.youtube.com/watch?v=bQsshRnqa2w Image of incorrect error message: https://scontent-lga3-1.xx.fbcdn.net/hphotos-xta1/v/t34.0-12/12431579_10207842020195728_411438823_n.jpg?oh=6594ee8c5a8fcc93dbb51adf9ca2a7c2&oe=567EFD07 Edited December 24, 2015 by ndragortt
ndragortt Posted January 3, 2016 Author Posted January 3, 2016 On 12/24/2015 at 10:53, Broxzier said: I'm unable to reproduce either of them. What build are you using? UPDATE: I've found that this sound issue is not caused by the game's speed setting. It seems to be that whenever I save the game with a window opened, (particularly the scenery window), it will effect the coaster sound immediately upon saving. Hopefully this provides you with enough info to look further into this bug. Thanks!
Broxzier Posted January 3, 2016 Posted January 3, 2016 As far as I can tell the sound in both videos matches the speed. I've tried reproducing this bug, but am still unable to detect any change in frequencies.
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