andy55699 Posted April 8, 2023 Posted April 8, 2023 Bug- prison island.par Version: OpenRCT2, v0.4.4 (9e4918c) provided by GitHub Go-karts vehicles are stuck in the middle of the track. I have enabled the cheat to allow more number of vehicles than its default number and set the number of lap to 0. Not sure if these actions have lead to the bug. Thanks! 1
ExCrafty Posted April 8, 2023 Posted April 8, 2023 I almost always find that the 1920s cars get stuck on corners. They bottleneck and you have to reset, regardless how many cars I use. Obviously I mean more that one or two. I can only assume it's the length of the vehicles versus the radius of the curve. Pity that go-karts have always only had the one curve piece. The other thing I've noticed is that caveman cars will run along the actual edge of the track (the "ripple" strip). Hopefully those will change in time. 1
andy55699 Posted April 9, 2023 Author Posted April 9, 2023 ah you mean 1920s cars would stuck at the turns by nature? i thought 1920s cars are having the same sizes of typical go-kart vehicles in terms of programming...
TheKillerChicken Posted April 9, 2023 Posted April 9, 2023 41 minutes ago, andy55699 said: ah you mean 1920s cars would stuck at the turns by nature? i thought 1920s cars are having the same sizes of typical go-kart vehicles in terms of programming... I also have that issue with the 1920s cars getting trapped at the turns, so it isn't just you. 1
ExCrafty Posted April 9, 2023 Posted April 9, 2023 4 hours ago, andy55699 said: ah you mean 1920s cars would stuck at the turns by nature? i thought 1920s cars are having the same sizes of typical go-kart vehicles in terms of programming... If you look a bit closer, they're almost twice the length of the other types. I always want to use the 1920s cars, but I get too frustrated with them getting stuck and having to reset the ride.
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