TheKillerChicken Posted August 30, 2022 Share Posted August 30, 2022 As the title requests, can it be done? If so, can it be done without causing lower-end machines to break? Link to comment
jensj12 Posted August 30, 2022 Share Posted August 30, 2022 IIRC, the game doesn't benefit much from more multi-threading. The drawing on already done on multiple threads and the game logic is single-threaded. Any improvements must then be made by splitting the game logic over multiple cores, which is a difficult task and I'm not sure if the increased overhead is worth the hassle. 1 Link to comment
TheKillerChicken Posted August 30, 2022 Author Share Posted August 30, 2022 I see, that does make sense. I know Factorio is the same way. Link to comment
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