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unload_object <xx>


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Hello there! Thank you for the beautiful project! It is awesome! I do have a (what seems to me) simple suggestion. I managed to reach my small scenery limit, and I'm already in-game. It would be very helpful to not only be able to load a (scenery) object into the game, but also to unload others that you don't need (there are quite a few objects on my scenery list that I decided not to use). So: would it be possible to implement the function:unload object <xx>Or did I maybe miss anything? Anyway, thanks a lot!!

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- It is certainly possible to introduce one, and I can imagine a few use cases for it- The average user would normally use the object selection window (open object_selection in the console or using the debug tools) to change the selection, though that one still has some issues with some parks.

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