NightHawk Posted July 6, 2022 Share Posted July 6, 2022 (edited) Kinda like this mockup: test.mp4 Would prevent you from building floating exits without a path attached. The kill should trigger starting from a height of 3 tile units imo. (Advanced idea): Have guests getting "injured" falling from a height between 2 tile units and 4 (kill above 4). Then heading slowly (like the sick guests) to the nearest first aid stall or if there is none to the park exit. Edited July 6, 2022 by NightHawk Link to comment
Dubaifreak Posted July 6, 2022 Share Posted July 6, 2022 6 hours ago, NightHawk said: Kinda like this mockup: test.mp4 4.36 MB · 0 downloads Would prevent you from building floating exits without a path attached. The kill should trigger starting from a height of 3 tile units imo. (Advanced idea): Have guests getting "injured" falling from a height between 2 tile units and 4 (kill above 4). Then heading slowly to the nearest first aid stall or if there is none to the park exit. That wouldbe cool! Link to comment
Ranfox Posted August 1, 2022 Share Posted August 1, 2022 It certainly would be a fun hidden gimmick to be added to the game. Sadly I have no idea how feasible this would be to actually add and code it in. 1 Link to comment
TheKillerChicken Posted August 14, 2022 Share Posted August 14, 2022 call me evil, but with the fall damage, I would love to see them explode on impact. Link to comment
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