Jump to content

Fall damage for guests


NightHawk

Recommended Posts

Kinda like this mockup:

 

Would prevent you from building floating exits without a path attached. The kill should trigger starting from a height of 3 tile units imo. 

 

(Advanced idea):

Have guests getting "injured" falling from a height between 2 tile units and 4 (kill above 4). Then heading slowly (like the sick guests) to the nearest first aid stall or if there is none to the park exit.

 

Edited by NightHawk
Link to comment
6 hours ago, NightHawk said:

Kinda like this mockup:

 

 

Would prevent you from building floating exits without a path attached. The kill should trigger starting from a height of 3 tile units imo. 

 

(Advanced idea):

Have guests getting "injured" falling from a height between 2 tile units and 4 (kill above 4). Then heading slowly to the nearest first aid stall or if there is none to the park exit.

 

That wouldbe cool!

Link to comment
  • 4 weeks later...
  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...