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Fall damage for guests


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Posted (edited)

Kinda like this mockup:

 

Would prevent you from building floating exits without a path attached. The kill should trigger starting from a height of 3 tile units imo. 

 

(Advanced idea):

Have guests getting "injured" falling from a height between 2 tile units and 4 (kill above 4). Then heading slowly (like the sick guests) to the nearest first aid stall or if there is none to the park exit.

 

Edited by NightHawk
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6 hours ago, NightHawk said:

Kinda like this mockup:

 

 

Would prevent you from building floating exits without a path attached. The kill should trigger starting from a height of 3 tile units imo. 

 

(Advanced idea):

Have guests getting "injured" falling from a height between 2 tile units and 4 (kill above 4). Then heading slowly to the nearest first aid stall or if there is none to the park exit.

 

That wouldbe cool!

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  • 4 weeks later...

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