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ability to enable sound per object and save to .park file


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interested in ability to modify object properties on hacked rides, custom scenarios, or park save files to mute attractions or disable certain sound effects such as chain lift sound effect, would like this to be stored at a minimum in save file, but maybe in a saved track file. also wondering if there could be ride modifiers to replace sound effects on a per ride basis or by modifying save file content tables instead of system wide sound replacement. Was also wondering if there is room in the code for the sound library to be expanded without recoding the sound system, or converting variable types, which would effect compatibility and use more storage with less performance.

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