Brian Posted November 6, 2020 Share Posted November 6, 2020 Hi All! Now that 0.3.2 is released, I went to download and update, error that it will only work on MacOS 10.13 or later. So am I now at the end of my OpenRCT2 line? hahah Thank you for any help! Stay Safe -Brian Link to comment
Gymnasiast Posted November 6, 2020 Share Posted November 6, 2020 I'm afraid so, yes. Apple is generally slow to implement new stuff, so supporting macOS versions older than 10.13 would have meant leaving out the plugin system. 0.2.6 is the last version that supports macOS 10.11. Another option would be to run the Windows version through Wine, but that won't work with multiplayer. Link to comment
Brian Posted November 6, 2020 Author Share Posted November 6, 2020 Ahhhhhhhh lol! RIP. My journey of updates has come to an end for the next six months, all good, I'll survive. Any word on OpenRCT2 with Mac ARM chips and operating platforms? I'd like to know ahead of time before I upgrade. Thanks! Link to comment
Gymnasiast Posted November 6, 2020 Share Posted November 6, 2020 (edited) According to https://www.apple.com/newsroom/2020/06/apple-announces-mac-transition-to-apple-silicon/ , ARM-based Macs will support x86 applications through Rosetta 2, so you should be fine. Additionally, we already compile ARM versions for Android, Linux and occasionally Windows, so creating a native version for ARM-based Mac should not be too difficult. But you should be fine either way. Edited November 6, 2020 by Gymnasiast Link to comment
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