LordMarcel96 Posted December 9, 2017 Posted December 9, 2017 (edited) Edited January 27, 2018 by LordMarcel96 4 1
saxman1089 Posted December 11, 2017 Posted December 11, 2017 This is a great guide for those scenario players out there, read it if you play for ratings!
Chrom Posted January 27, 2018 Posted January 27, 2018 Hmmm... I was reading the guide and it seems like the air-time bonuses apply to roller coaster types that normally have lap bar restraints, and ones that don't usually have over-the shoulder restraints.
LordMarcel96 Posted January 27, 2018 Author Posted January 27, 2018 You're correct, the restraint type seems to be the reason for that.
Deurklink Posted January 27, 2018 Posted January 27, 2018 (edited) - EDIT: no longer necessary - You're welcome Edited January 27, 2018 by Deurklink
LordMarcel96 Posted January 27, 2018 Author Posted January 27, 2018 57 minutes ago, Deurklink said: - EDIT: no longer necessary - You're welcome Thanks for teaching me that you can embed reddit posts 1
Blymurkla Posted April 16, 2018 Posted April 16, 2018 How does multiple stations factor into the excitement (and intensity) calculation?
LordMarcel96 Posted April 16, 2018 Author Posted April 16, 2018 Just now, Blymurkla said: How does multiple stations factor into the excitement (and intensity) calculation? It doesn't do anything. It might affect other stats and indirectly affect the EIN ratings, but it doesn't directly change them.
Blymurkla Posted April 22, 2018 Posted April 22, 2018 On 4/16/2018 at 16:55, LordMarcel96 said: It doesn't do anything. It might affect other stats and indirectly affect the EIN ratings, but it doesn't directly change them. Hm. This makes coasters with multiple stations a bit odd, right? Peeps will think going up a chain hill and then getting of at a second station to be fun, since the next ride section is great. And they'll be scared away from long coasters with multiple stations, since the total amount of intensity-increasing sections will be high even while each section is well-designed. But I guess that's always been a quirk of the game.
LordMarcel96 Posted April 22, 2018 Author Posted April 22, 2018 1 minute ago, Blymurkla said: Hm. This makes coasters with multiple stations a bit odd, right? Peeps will think going up a chain hill and then getting of at a second station to be fun, since the next ride section is great. And they'll be scared away from long coasters with multiple stations, since the total amount of intensity-increasing sections will be high even while each section is well-designed. But I guess that's always been a quirk of the game. Unfortunately, mobius coasters don't do well for this reason. If you have 2 sections with both 5 inversions and 10 drops, the total will be 10 inversions and 20 drops and that will almost always be way too much. You can take advantage of it by doing something like this. The small sections between the stations have the same rating as the long section and guests will pay the same for it. You can make a lot of money if enough guests want to ride it. 1 1 1
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