Hm. This makes coasters with multiple stations a bit odd, right? Peeps will think going up a chain hill and then getting of at a second station to be fun, since the next ride section is great. And they'll be scared away from long coasters with multiple stations, since the total amount of intensity-increasing sections will be high even while each section is well-designed. But I guess that's always been a quirk of the game.
How does multiple stations factor into the excitement (and intensity) calculation?