LordMarcel96 Posted December 9, 2017 Share Posted December 9, 2017 (edited) Edited January 27, 2018 by LordMarcel96 4 1 Link to comment
saxman1089 Posted December 11, 2017 Share Posted December 11, 2017 This is a great guide for those scenario players out there, read it if you play for ratings! Link to comment
Chrom Posted January 27, 2018 Share Posted January 27, 2018 Hmmm... I was reading the guide and it seems like the air-time bonuses apply to roller coaster types that normally have lap bar restraints, and ones that don't usually have over-the shoulder restraints. Link to comment
LordMarcel96 Posted January 27, 2018 Author Share Posted January 27, 2018 You're correct, the restraint type seems to be the reason for that. Link to comment
Deurklink Posted January 27, 2018 Share Posted January 27, 2018 (edited) - EDIT: no longer necessary - You're welcome Edited January 27, 2018 by Deurklink Link to comment
LordMarcel96 Posted January 27, 2018 Author Share Posted January 27, 2018 57 minutes ago, Deurklink said: - EDIT: no longer necessary - You're welcome Thanks for teaching me that you can embed reddit posts 1 Link to comment
Blymurkla Posted April 16, 2018 Share Posted April 16, 2018 How does multiple stations factor into the excitement (and intensity) calculation? Link to comment
LordMarcel96 Posted April 16, 2018 Author Share Posted April 16, 2018 Just now, Blymurkla said: How does multiple stations factor into the excitement (and intensity) calculation? It doesn't do anything. It might affect other stats and indirectly affect the EIN ratings, but it doesn't directly change them. Link to comment
Blymurkla Posted April 22, 2018 Share Posted April 22, 2018 On 4/16/2018 at 16:55, LordMarcel96 said: It doesn't do anything. It might affect other stats and indirectly affect the EIN ratings, but it doesn't directly change them. Hm. This makes coasters with multiple stations a bit odd, right? Peeps will think going up a chain hill and then getting of at a second station to be fun, since the next ride section is great. And they'll be scared away from long coasters with multiple stations, since the total amount of intensity-increasing sections will be high even while each section is well-designed. But I guess that's always been a quirk of the game. Link to comment
LordMarcel96 Posted April 22, 2018 Author Share Posted April 22, 2018 1 minute ago, Blymurkla said: Hm. This makes coasters with multiple stations a bit odd, right? Peeps will think going up a chain hill and then getting of at a second station to be fun, since the next ride section is great. And they'll be scared away from long coasters with multiple stations, since the total amount of intensity-increasing sections will be high even while each section is well-designed. But I guess that's always been a quirk of the game. Unfortunately, mobius coasters don't do well for this reason. If you have 2 sections with both 5 inversions and 10 drops, the total will be 10 inversions and 20 drops and that will almost always be way too much. You can take advantage of it by doing something like this. The small sections between the stations have the same rating as the long section and guests will pay the same for it. You can make a lot of money if enough guests want to ride it. 1 1 1 Link to comment
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