Jump to content

RollerCoaster Tycoon: Classic (Android & iOS)


Recommended Posts

Posted
1 hour ago, Fredfuchs285 said:

What exactly is the advantage of NUBS over bezier curves?

The main advantage is that you can do it one section. You can approximate a circle arbitrarily closely with cubic splines but you'll need more than one - a single cubic spline can't get anywhere close to a circle. I'd only use it if support is built in, because they are harder to implement (not that I've ever had to do it).

 

1 hour ago, Fredfuchs285 said:

And looking at the assets in RCT it seems that these arent always perfect either.

Rendering with reflections and shadows enabled really bothers me, but these are things a replacement graphics set could fix.

  • 9 months later...
Posted

RollerCoaster Tycoon Classic was ported to Steam today and can be downloaded for $19.99. Although, it looks like it's the exact same thing as the Android/iOS versions, at least the User Interface. -_- Hmm... Is the Steam version worth buying if I already bought the Android version (including all DLC's, which all adds up to $15.96)?

Posted

Depends on what you want. It allows using more than 10k sprites. Right now OpenRCT2 sports being hosted off of the Classic's assets, that should include mobile versions of it too.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...