Nintendo Posted October 2, 2016 Share Posted October 2, 2016 Since the Homebrew community for the Wii, 3DS and Wii U are huge, is it possible to port OpenRCT2 to any of these consoles? Link to comment
imlegos Posted October 2, 2016 Share Posted October 2, 2016 ...Probably not, given the coding Also, why did you put "Nintendo" as your username... The closest we have too non-PC based ports is Android device ports. Link to comment
X7123M3-256 Posted October 2, 2016 Share Posted October 2, 2016 Is SDL2 available for those platforms? If so, I can't see any theoretical reason it couldn't be ported, but until the vanilla code is fully implemented you would be missing some of the drawing code. 1 Link to comment
janisozaur Posted October 3, 2016 Share Posted October 3, 2016 Wii and Wii U also use PowerPC, which is big-endian, we don't support that (yet). @Nintendo you're welcome to spearhead the effort. 1 Link to comment
imlegos Posted October 3, 2016 Share Posted October 3, 2016 ...Honestly I feel a RCT game that doesn't suck would be interesting on a device with seperate game and touch screens, on one screen you have the park view, and the other has all the building controls. Link to comment
SensualEthiopianPolice Posted October 3, 2016 Share Posted October 3, 2016 22 minutes ago, imlegos said: ...Honestly I feel a RCT game that doesn't suck would be interesting on a device with seperate game and touch screens, on one screen you have the park view, and the other has all the building controls. eh why not go whole hog, let's scrap orct2 and make our own game Link to comment
imlegos Posted October 3, 2016 Share Posted October 3, 2016 Because the market needs a 4th game competing this year. @SensualEthiopianPolice Link to comment
SensualEthiopianPolice Posted October 3, 2016 Share Posted October 3, 2016 1 minute ago, imlegos said: Because the market needs a 4th game competing this year. @SensualEthiopianPolice market diversity 1 Link to comment
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