DaKoasterNerd Posted July 24, 2016 Posted July 24, 2016 I currently have a 500+ft Elevator that takes 43 seconds to reach the top. This is causing problems as the lines are always full. I have added another to minimise the effect but it only helps a little bit. Would it be possible to have an adjustable Elevator speed? This would help a lot (especially with huge elevators like I have). 1
imlegos Posted July 24, 2016 Posted July 24, 2016 In what universe would someone ride a 500+ft elevator at a amusement park?!
DaKoasterNerd Posted July 24, 2016 Author Posted July 24, 2016 8 minutes ago, imlegos said: In what universe would someone ride a 500+ft elevator at a amusement park?! Like a CN Tower type maybe? I'm being inspired by Sky Tower at Six Flags and just imagine the view! 1
DaKoasterNerd Posted July 24, 2016 Author Posted July 24, 2016 Just now, imlegos said: Sky tower is only like 100ft in-game Oh... Well I built it because I thought it would look cool and adds an 'icon' to the park. The view would be awesome so I think I'll keep it. (It is RCT after all :P) 1
cascadia Posted July 24, 2016 Posted July 24, 2016 1 hour ago, DaKoasterNerd said: I currently have a 500+ft Elevator that takes 43 seconds to reach the top. This is causing problems as the lines are always full. I have added another to minimise the effect but it only helps a little bit. Would it be possible to have an adjustable Elevator speed? This would help a lot (especially with huge elevators like I have). Have you posted this on GitHub? A lot more devs are on there.
X7123M3-256 Posted July 24, 2016 Posted July 24, 2016 (edited) I implemented a feature a while ago which allows changing the speed of powered rides, including elevators. I made a pull request for it but it was never merged as the code was a bit of a mess. It's still open, I could probably clean it up a little. All powered rides have their speed stored seperately, but as it this value is in the vehicle struct and not the ride it's a bit difficult to make it adjustable in the ride window if that's what you're thinking of (though it's probably possible, just a bit hacky and hard to do in a consistent manner). What I did was implement a command that directly sets the speed and acceleration value for all vehicles currently on the ride. Changing the speed of rides in this manner can sometimes break their functioning, so be careful. It's usually only the case with extreme values and it can normally be rectified by double closing the ride, but I would still save before doing this. Edited July 24, 2016 by X7123M3-256
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