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UTMAN

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Everything posted by UTMAN

  1. UTMAN

    A few of my Ideas

    Well of course if the price is too high for the trains, the guests simply won't go home. Btw it would be very same exploit as the umbrella one. If it rains, the guests can pay 10+ bucks to get an umbrella. :)Maybe the issue is, that for example there is Guest 4431. He spent all of his money, and have to pay the 1$ ticket price for the train. Maybe the solution is that before he goes on the train he goes to an ATM and gets the ticket price. And then rides the train, and go home.Yeah, I also mentioned the fast forward button already. :)
  2. UTMAN

    A few of my Ideas

    Yeah, those the one I was thinking about. :) So it would be nice, to see transport rides to work as a transport ride. Since if someone stucks on the other side of the map, which is only accesible by a transport ride, he will search the exit forever. In RCT3 these kind of guests has an AI that they know that to reach the exit they have to ride a train to get out of the park. So something similar in RCT2 would be fantastic!Well kinda yes and kinda no. Map makers can upload 2 version of the scenario. One for the open rct2, and one for the original one. So that wouldn't be a big problem I think. :)Well this can be the same for the normal game too. You have 1999 guest on Year 4 October 30. A guest arrives on the 31st, and bumm you win the scenario. And on May 1st 5 guest leaves. :D Maybe the RCT3 version would be nice aswell here. So that you have to maintain the goal for a couple of months in order to complete the mission before the time limit. :)
  3. UTMAN

    A few of my Ideas

    Hey SnowMew,Thank you for reading my post and reacting to it! It felt really good that someone took the energy for this. :) Yeah after I wrote my post, I read the forum more thorougly, and indeed you already mentioned the Custom Campaign stuff I also wrote here. I agree that this is not the most important thing in the game. But it would serve as a motivator to play the game, and being active. There would be heavy rules for this kind of maps. :) Yeah, I also like to make my parks that way too, so my guests can reach everything on foot. But there is a scenario in RCT2 for example, where your park is on the beach, and there is a small expansion very faaaar away. I think oasis? And there is another one. And the game developers built a huge underground tunnel. It is weird tbh. :DAnd for the last, yeah I understand this. It would be really hard. I thought that they could do this when every major stuff has been programmed and they want to add something you know "new" to the game. :)Btw just another few things: 1, Staff. Especially Janitors. They move randomly. They could be programmed so they "see" any litter, full bin or flower to be watered in a 10x10 square and they move there automatically. Not just patrolling and sometimes if they cross over a litter they sweep it up.2, Entry fee/Ride fee: In RCT1 you could charge both of them. In RCT2 they made it so you could charge only one of the two. It would be nice if they could make it like it was in RCT1. :)3, Goal: If the goal is to reach 2000 guests by the end of year 5, and you make it for example by year 3. You still have to play through 2 years. It should be instant, don't you think? Well since they put in a fast forward button players don't have to wait that long to finish 1-2 years.
  4. UTMAN

    A few of my Ideas

    Hey Guys!I would like to share some of my ideas I really wanted for RTC2 to have since ages. :)First of all: A campaign mode.I saw that one of the users have already advised one, but mine is a different, so just hear me out. The developers once in a while, make competitions where users can participate and make scenarios, and the devs use the winners in their custom campaigns. Every big build would have their own campaign pack with a few scenarios, and the opening screens/videos would be from the latest parks. Ofc the players can select which opening video they want to see. So basically every 3-4 month 10+ scenarios would be avaliable for players to complete. This would refresh the blood of the game, and give the players some motiviation to make some nice parks that can be in the game. Just an idea.Second: Improved Transportation RidesIn RCT1-2 they are just horrible. They function as normal games, and people ride them just because they like it, not because they want to get from A to B. So now basically if there is a place in the park where no guest can reach, but only buy riding the monorail, the guest will know that. Or for example if the train has multiple stops, and the guest want to go further because his destination is 2 stops ahead, than he will stay on the train. So basically edit them so they function as a real transportation ride. (Just like RCT3 did, it was one of the very few thing that it done right)Third and last one, Guest Starting ZonesWell there are only 2. Can you make it like infinite so players can place as many as they want. And it could be placed anywhere outside of the park. I would love to make Cities for example where are houses and the guests come out from their small houses and wal down the street, then go to the park. Or for example guests can come with buses and cars, you can make parking lots, and there would be a new marketing option with the local mass transit company that you can ask them to make bus lines to touch your park, which increases the number of guests that visit the park. I always had some problems with that my park is in the middle of nowhere and guests come out from that black void, and disappear in that. But maybe this is only my stupidity. :DIf I have anything more I will post it here, but for now that's all I could come up. :)
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