The problem with most track pieces is the artwork required for it. A chainlift isn't just added to a track piece, it's a whole new track piece with its own artwork. The zero-g rolls that currently exist were added by someone who put in a lot of work to get the graphics right, which is a very tedious task. New track pieces will be added to coasters when there is a sufficient audience for it and someone does the artwork (it has to match the existing artwork as well, which I think is the biggest issue). Getting currently non-existing pieces to work (such as beyond vertical drops) is the 'easy' part.
So the idea is there, it's just a ton of work and therefore takes time (for an open source project, that means years).