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Derf

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Everything posted by Derf

  1. Derf

    Ageing rides.

    I actually never knew that those symptoms were due to the age of the ride! I think either the "renew" button that jensj12 suggested, or maybe give mechanics the option to restore rides (less priority than fixing a ride though)
  2. I know, it is only in the developer build after all =P I was just giving a list of causes/bugs that I personally noticed for reference. I'm still in shock that the dev team has gotten it to work this well! Thanks dev team! (and you rune, it's a sick looking site!)
  3. First off let me say: Sweet baby Jesus it feels good to play multiplayer with a friend! I'm amazed at how well it works (besides the constant crashes), and I love the chat. Anyways, me and my friend booted it up on a guest-less map and found a few causes of crashes and other bugs to let you guys know, though I'm sure you know some already.Non-Host Crashes when: Lots of guests are present (maybe sync them less often?), opening the "Choose track design" for a coaster, dropping a guest, being in the ride menu when host is building, pausing the game when guests are present.Host and Non-Host Crash to desktop when: Launching a rollercoaster off of the map.Other Bugs: Water level can be raised over footpaths, rides, and stands (allowing guests to walk underwater lol).I was at a constant 500+ ping, not sure if it is just my connection or not though. It may account for the crashes having to do with amount of guests and pausing. I'm wondering if it would be viable to have an option to change how often your game syncs to the host to lessen lag. Maybe the option to not sync signs as well would help in a small bit. Anyway, I love it, keep up the great work and don't be discouraged by the silent community, it's growing!
  4. It'd be really handy to be able to pick rides back up, rather than just delete them and have to go find the specific ride and model. Essentially, instead of hitting the bulldozer button, there would be another button which would pick the object back up. I imagine it kind of like picking an object back up in Sims.Speaking of Sims, the ability to rotate the object by holding the mouse down would be cool too.But great work on everything, I'm having a blast replaying RCT2!
  5. Wow, that was a quick fix! =P It just took me a while to find the forum, thanks! I'll definitely send some ideas in after I look what's already posted.(and I've been trying to pronounce 3th for a minute now, heehee)
  6. I can't wait to see everything OpenRCT brings; you guys are appreciated! I'm amazed at the progress so far, and the website looks professional (though it needs a "Forum" button in the top bar). I like the small details like the pop-out Facebook cover photo, and the integrated accounts. Heading off to play now, thanks for having me!
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