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Sly4Good

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Everything posted by Sly4Good

  1. Recently, I noticed there was a trend starting with Microparks and decided to give my take on a micropark a shot; This is Roman Holiday, a 25 x 25 park themed to Rome. It has 5 rides and several stalls all tightly interwoven between buildings and water elements. My goal for the park was to create something tightly wrapped together while still aesthetically pleasing to the eye. Although there's several things I feel I could have done differently, overall I'm extraordinarily content with how the park turned out. Its simple layout is quite effective in getting peeps across the park and into the various rides, with facilities placed in locations that allow for easy access. Something in Microparks that I've noticed is that a lot of them don't tend to mess with water; given the nature of the Roman Theme, I feel that not playing around with water in this would have been a crime. This vertical drop Dive Machine coaster is called Amphisbaena, themed to the mythical two headed flying serpent. It features 2 vertical drives, three inversions (one of which dives you under the coaster's station building), and a splashdown. Despite it's somewhat short looking layout, it interacts with several other rides throughout the park and stands out with it's teal and red color scheme. Had I had more room to work with, I would have loved to continue the custom support work, but I found that I just never had enough room to do what I want. Overall I'm still content with how it looks; it's incredibly photogenic. Rising above the park's gift shop and in between several parts of Amphisbaena is The Chariot, a simple ferris wheel that provides a unique perspective of the park. It also features a unique queue building themed after a typical barracks. The park's Rainbow ride, nestled away in a corner behind Amphisbaena's splashdown, is called Gladiator, and themed after token gladiator battles throughout ancient Rome. It offers a neat view of Amphisbaena's Immelman and the park's river rapids. In another corner of the park is a Spider ride themed after the God Mercury, who's taking flight to deliver his message and brings you along for the journey. While not the most thrilling ride at the park, it's located in a breathtaking area near the park's waterfalls. Finally, there's the park's rapid ride; the Tiber River Rapids. It sprawls throughout the front of the park, passing by several of the rides and even dueling under the bridge with Amphisbaena. Overall, this was a fun challenge and I hope you all enjoy my park as much as I enjoyed working on it!
  2. Oh this is absolutely gorgeous! I love the landscaping work you did around all the coasters, they're such small details that really help them pop out. I also love what you did with Splash River Falls; it's really pleasing to the eye with that tight turn at the top imo.
  3. That looks really neat! I like the way it interacts with the rockwork and the building, it makes it look quite cozy in a way! Right now I'm working on transforming Dynamite Dunes into a modern resort type of park; i like taking scenarios after I beat them and try and make somewhat realistic parks out of them; this coaster in particular called Dust Devil and is based on Desperado.
  4. Hiya! My name's Fletcher and um. I'm not good at these whole introduction things but let me just say I absolutely admire the efforts going into OpenRCT2. The rct series as a whole has been like, a huge inspiration to me from a creativity standpoint; although I grew up on RCT3 I personally have been enjoying playing RCT2 a lot more due to it's simplistic nature giving it a sense of charm that also runs beautifully on my computer. My personal favorite thing to do is to push the limits in RCT2 and try and make these beautiful, fun, yet as realistic as I can manage in the engine, parks. I discovered OpenRCT2 actually rather recently and I'm a little sad I hadn't found out about it sooner; it makes the original game an infinitely better experience and makes it a lot easier for me to dive into the game and just build to my hearts content. I'm a rather busy art student ngl but I'm really hoping I can show off the things I do in game and hopefully get advice to become a better creator in the long run!
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