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Deurklink

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Posts posted by Deurklink

  1. Hey all, I have been working on a series of Youtube videos, each showing several tips and tricks you can use to make good looking things in OpenRCT2! Some of the tutorials show simple tricks, while others show more advanced concepts.

    Anyway, I will post one here in this thread every day, until I run out of videos :P!

    The first one shows some simple tricks to create wooden roofs!

     

  2. 8 hours ago, TheMathsGod said:

    I forgot about that since I haven't used the log flume in ages. I tried the reverser coaster's reversing piece but that didn't work, I assume that's because of the special behaviour of those cars.

    Edit: Having tried this, the cars do a 180 degree spin as expected, but go back to their original facing direction afterwards. I don't know why this happens, but I think it's because the cars actually do turn, so they need to be face back to their original direction to continue along the track. I also assume this happens with the log flume too, but you don't notice since the logs are symmetrical.

    Aww indeed they return to their original position. I thought i had it working once, but i must have been mistaken. 

    EDIT: I actually got it to work! So first, i had the cars go through a transfer element, so they continue the track backwards. As soon as they go through the turntable, they rotate to their normal position again.

  3. 21 hours ago, Razor_Viruss said:

    Dose this work at all

    Yes it does, but it may be too dark if you don't use the standard theme. Also I'd recommend to turn off day/night cycle.

    Just copy the file to your scenario folder in the openrct2 folder.

  4. Hello everyone, I made a new scenario for Halloween. It has a custom palette which is very dark but highlights everything which is orange or yellow. Also, the water is a dark red color. All rides are invented at the start of the game. All land outside the middle island can be bought. 

    For best visibility, play this scenario in a dark room :P 

    573424361_HalloweenHills2018-10-0722-42-29.thumb.png.d085193760e4d03a79f846f67feff664.png

    Can you get 1500 guests in the park within 3 years?

    Halloween Hills.sc6

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  5. There was a version of openrct2 which didn't close properly, leaving openrct2.exe running in the background. Go to task manager and make sure openrct2.exe is no longer running, then try updating the game. If it doesn't work, switch to latest release version, then switch back to develop to force the game to update again. 

  6. Alright, I'm done! Here's what I did in my turn:

    1912765969_TheOpenRCT2GroupPark82018-10-0600-52-25.png.7448c3f1474b06f5e70b8a13ea0ec25a.png

    Changed the roof back to purple after someone made it brown for some reason :P 

    793040973_TheOpenRCT2GroupPark82018-10-0601-35-17.png.8574c422d13efc97376270bfca958505.png

    Hidden some chainlifts on the monorail track to they go upwards at a decent speed. They still go downwards ridiculously fast though...

    1304560195_TheOpenRCT2GroupPark82018-10-0601-35-26.thumb.png.3db7c5b43f7a56670037ea6e88306975.png

    Added a custom futuristic ferris wheel called Ferris Wheel ² :P I built this in another park but thought it would fit really well in this theme, so i made another one. Unlike on a normal ferris wheel, guest sit next to the track and don't always just face forward..

    721857029_TheOpenRCT2GroupPark82018-10-0601-35-38.png.e143483bab2ee4ce58ab709eecab0cef.png

    Because it has a really big capacity, I gave it a huge queue area. I also added some trees behind it to fill the area around it a bit.

    @Bangaled, you're up!

    EDIT: Forgot to make 1 piece of queue line invisible, so here's a new save:

    The OpenRCT2 Group Park 8.51a.sv6

    Claimed -

    Queue: Bangaled, sage_lee, Leudimin
    Missed: 1081p, Redscope53, Wuis, Thibo1102, giraty,  L3mmy, The_Saladman, UTMAN, Broxzier, DDDucker, Deurklink

  7. Claiming, because @DDDucker has had it for over a week now.
    I'll continue with 8.50

    Claimed Deurklink

    Queue: Bangaled, sage_lee, Leudimin
    Missed: 1081p, Redscope53, Wuis, Thibo1102, giraty,  L3mmy, The_Saladman, UTMAN, Broxzier, DDDucker

  8. On 04/10/2018 at 00:00, Sly4Good said:

    Oh this is absolutely gorgeous! I love the landscaping work you did around all the coasters, they're such small details that really help them pop out. I also love what you did with Splash River Falls; it's really pleasing to the eye with that tight turn at the top imo.

    Thanks! A wide turn would have just taken too much space there 😛

    • Like 1
  9. On 01/10/2018 at 22:41, GLOW said:

    I love how simple yet beautiful everything looks. 🌲Many rides remind me of some dutch coasters / rides, but they might be standard designs that you can find in other parks. Great job! 😁

    Looping star was inspired by the old Looping Star from Slagharen, Cannonball was inspired by Kanonen from Liseberg :P 

  10. On 22/09/2018 at 06:12, BizzaroAmBest said:

    For me, it’s ALWAYS the air powered coaster. EVERY TIME I build a custom track, I can never get an excitement above 1, and the intensity is ridiculously high, even though I’m following what the game says on how to build it.

    ----

    i don’t usually have problems with any coaster, really. It’s only the air powered that gives me a headache.

     

    An air powered coaster is easy to build if you follow a few rules:

    - Bank any turns it goes through at high speed.

    - Make sure it goes over the top of the hill slowly. If it goes too fast, the negative G-forces will be very high and the rating will suffer.

  11. On 21/08/2018 at 16:37, Cubo-C said:

    I've never studied the pathfinding AI in RCT, nor have I cared about it, but it seems now that this totally matters. 

    Speaking of this, is there a thread containing the detailed pathfinding algorithm that I can take a look? Now it seems really interesting. 

    The code for pathfinding can be found here: https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/peep/GuestPathfinding.cpp

    It's a few thousand lines of code and comments though so good luck :P 

  12. After 38 in-game years, I finally beat Forest Frontiers! Here you can see an overview of the map. Most of the map, with the exception of the parking lots and the go-kart track, were built approximately in the land available in the original scenario. I wanted it to look like an actual forest, so I made the foliage around the park a lot more dense than it was originally.

    770465736_ForestFrontiers2018-09-3020-04-20.thumb.png.e6fc6b9491094038edc78f9657bc7352.png

    Here you can see the park entrance. The entrance of the park was completely redone, but I decided to put back some squirrel trees because it is still Forest Frontiers. The park entrance comes with some buildings, including a souvenir shop and a place where people can get park maps and buy umbrellas.

    183198504_ForestFrontiers2018-09-3020-05-18.thumb.png.33fdd609f8d4b5ffc74c3ccd4aa47fd3.png

    This is part of the parking lot for guests. The cars actually sit on block brakes on several invisible rides, I hacked them to move them a little bit more to the back than were they would normally sit.

    1584524323_ForestFrontiers2018-09-3020-05-22.thumb.png.216c8263729f8c7540bc1b436e1a00ac.png

    There is also a smaller parking lot for the employees, to the side of the entrance. You will also find some paths outside the park which are only for employees.

    291576737_ForestFrontiers2018-09-3020-05-28.thumb.png.e253bace811339c7e427d3eca4460ee0.png

    Right after entering the park, you will encounter an indoor area which houses several rides, including a spiral slide tower. There are also some stalls where guests can win stuffed animals or t-shirts. Of course, this is also where you will find Jimbo's burgers, one of the most popular restaurants in the park. Outside the building you will find a classic carrousel and the observation tower called Totem.

    2120179847_ForestFrontiers2018-09-3020-07-14.png.955a5f709de6d3d66aff21ce68fc3e1e.png

    Close to the entrance, you will also find this steel coaster named Looping star. This was the park's first roller coaster, and is still loved by the guests despite its age.

    22655876_ForestFrontiers2018-09-3020-04-56.thumb.png.352dd1ecf7eb8be5c41deb804e34f675.png

    There's also a smaller roller coaster named Dragonfly. This coaster was built for the guests who do not yet have the stomach to face Looping Star. Guests who ride Dragonfly will do 2 laps around the track before coming to a stop in the station.

    126197530_ForestFrontiers2018-09-3020-05-09.png.dd4b0bd286e3d68e8f961bb639b04046.png

    In the center of the park, you will find the splash boats ride called Splash River Falls. Guests will gently travel up the hill with their boat, after which they will drop down the double slope, ending with a huge splash. Guests that don't mind getting soaked can stand on the observation area next to the track.

    230942986_ForestFrontiers2018-09-3020-05-44.thumb.png.6e07aa73b6604907a71238c2a4c603d5.png

    Next up is the park's wooden roller coaster called Lumberjack. Guests first travel up the chain lift hill, after which they plunge down and traverse Lumberjack's twisty track.

    1179252090_ForestFrontiers2018-09-3020-06-26.thumb.png.cc97d143a92eb1429c43b6e7779bc1e9.png

    On this ride I used the old school 4-seater cars for nostalgia reasons. I'm particularly fond of the layout of the track. Next to Lumberjack you can see the park's launched freefall tower.

    -1631607593_ForestFrontiers2018-09-3020-06-10.thumb.png.c8048f6c21f88f2c7c6678d30144dab3.png

    This is the park's most recently added roller coaster called Cannonball. Riders are first launched up a top hat, after which they will navigate through several inversions and some curves and airtime hills.

    1592861556_ForestFrontiers2018-09-3020-06-37.thumb.png.26d4b7c6299eacc6ed97b94e5b5bac6e.png

    The latest addition to the park are the Frontier Karts. This go kart track is built on land normally not available in the scenario, but I felt I had to add something in this area of the park.

    303126730_ForestFrontiers2018-09-3020-06-56.thumb.png.d2498633f0a2858ce749ba5f3cd432af.png

    Alright, that was it! I think this is the longest time I have ever spent building in one of the old scenarios!

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