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Deurklink

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Posts posted by Deurklink

  1. 9 hours ago, RollerBoaster said:

    Another late reply but any tips for sensible realistic block brake setups- they're safer but can be much less realistic than continuous circuit setups (which are of course more crash-prone), potentially due to bad design i.e. how/where you block section rides (which the game does if you've not used any block brakes)?

     

    I often find problems with block sectioned rides where trains wait for ages and stop around the track- not too realistic as you expect a full circuit and not waiting around, but then I try putting in block brakes and either make it worse or get a crash (which suggests block brakes may not always work or perhaps where you put them if you add any manually can confuse things).

     

    There may be a logical way to do them as (I think) block sectioning rides without block brakes it defaults to things like lift hills as sections, so the fact you can put specific block brakes suggests it may be a smart design thing.

     

    Any thoughts/tips as some of my rides are behaving rather boringly (too much waiting/stopping) due to their block sections which is very possibly my fault if there's a knack to it.

     

    Like I say continuous circuit may look better- no stop-wait-start-stop-wait-start... - but is there then too much risk of crashes?

    I typically run less trains on the coaster than the block sections allow. That usually stops them from waiting mid-track. It often also helps to increase the minimum waiting time a bit.

    • Like 1
  2. 11 hours ago, RollerBoaster said:

    How do you people do so much with this game? Keep being amazed by the new rides people make!

     

    Chris Sawyer remains a legend for starting the lift hill rolling. I'm still enjoying this game in 2019 and have played it more than newer park games since they came out, so clearly RCT2 got some things very right.

     

    Does it load/unload ok with the small station and is it a saveable ride or something you can only build in-park?

    I think you should be able to save the track.. But i don't think it's possible to save it with this vehicle arrangement!

    • Like 1
  3. 17 hours ago, jensj12 said:

    Though I’m not completely sure, I think 2 and 3 are true. I’ve never heard about 1 before.

    2: The climate influences guests preferences for food, and the climate is set by the scenario. Desert scenarios should sell much more ice cream than arctic scenarios.

    3: As far as I know, salty food makes guests more thirsty.

    The weather influences how much guests are willing to pay for food. Also, some kinds of food will not be bought if it's raining. I could not find any other differences in the code between different kinds of food!

     

     

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