I was just thinking along the lines of when the game gets to the development of creating a different file format .dat files wouldn't be applicable to the game. I don't know why, I just assumed that I suppose. But yes, I suppose you could always just change the extension. Although doesn't that have the effect of corrupting the file sometimes? Anyway
When you say they "can't be done in vanilla" you mean without the use of a 3rd party object editor, right? Like, it can't be done IN GAME, sort of thing, I take it. Also, when you say, "new functionality"
I suppose my main question, in addition to the prior one's, is this: Will we be able to take custom-made .dat objects that we used for vanilla and place those same .dat file in the Objdata file for ORCT2? Thus basically just transferring over the same raw object .dat file from one Objdata file to another Objdata file. Does that make sense?
Thanks for taking the time to answer my questions X7!