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IceKnight366

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Everything posted by IceKnight366

  1. Very succinct, thank you guys. Apologizes if you made you repeat yourselves. That whole possibly introducing new ground tiles and tracks into game thing totally blew my mind hah. Gymnasiast, while I have you here, did you see my post on reddit about possibly re-introducing the old RCT1 game alerts that ones park entrance fee is too low in order to help with financial game balancing?
  2. I was just thinking along the lines of when the game gets to the development of creating a different file format .dat files wouldn't be applicable to the game. I don't know why, I just assumed that I suppose. But yes, I suppose you could always just change the extension. Although doesn't that have the effect of corrupting the file sometimes? Anyway When you say they "can't be done in vanilla" you mean without the use of a 3rd party object editor, right? Like, it can't be done IN GAME, sort of thing, I take it. Also, when you say, "new functionality" I suppose my main question, in addition to the prior one's, is this: Will we be able to take custom-made .dat objects that we used for vanilla and place those same .dat file in the Objdata file for ORCT2? Thus basically just transferring over the same raw object .dat file from one Objdata file to another Objdata file. Does that make sense? Thanks for taking the time to answer my questions X7!
  3. Will there be a way to implement and edit custom scenery ? Typically this is by editing a .dat file, but if the extensions are changed the object editor won't work. Is the only way to do it is put it in a vanilla map, and that load that vanilla map into ORCT2?
  4. Thanks X7123M3-256, this is huge. Quick question: I'm assuming this will still work with invisible queue paths. Will zero clearancing objects on top of an invisible queue path that has been adjusted like this mess with the functionality? Thanks!
  5. That is unless you prevent ride aging with cheats or "make all rides new" cheat, correct?
  6. Thank you for some more details regarding this. Getting rid of the limits in RCT2 is by far my most sought desire in this game. The second that happens I'll be playing this game for the rest of my life hah. But the idea that it will lose compatibility with Vanilla RCT2 is worrisome. Namely, will we be able to transfer over old maps? Saved tracks? How about custom scenery (of which I have made ALOT), custom rides? and so forth. If I won't be able to implement my old custom scenery into the new Open RCT2 that would be a HUGE problem! Maybe there could be some sort of converter from vanilla rct2 to open rct2?
  7. I don't know why I haven't joined this forum earlier, I've been paying close attention to the Open RCT2 project on reddit. Had I been I couldn't have answered this question for you. Now, the next level of design is figuring out how to do benches like they do on nedesigns, like this:
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