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Posts posted by djwessie
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Well, it has worked before with serious danger you can override the limits, it's just very dangerous if you don't know what youre doing.
But thank you for the answer.
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Well, cause i thought it would fit here the best.
A friend of mine asked if the former HEX edittor (Would allow you to hack values like how many objects you can place in parks or how many objects you could select in the scenario edittor.) [BEWARE, THIS IS VERY DANGEROUS IN SAVEGAMES!]
Or is this tool not supported yet for OpenRCT-2?
Regards,
Wes.
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It is the only way to hack a Disk-O-Coaster. As shown so many on Nedesigns.
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I have a zip for you with rct-1 scenarios for rct-2. (There not mine, there from: http://www.ictech.nl/attractions/rct1-scenarios-in-rct2.html)
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We have added some stuff in the park. Berke is Seriously going strong on a MACK coaster, while i'm building a story around a small little train station in the mountains.
(You do not enter the ride in the station facade but in a secret hole in the mountain). For the full story, well, we save that for you later!
It's not a cheap park were building, with several Darkrides, huge coasters and oh you're missing the flatrides, but we are planning to add those too.
Here are some screenshots. The Western Darkride might be taken down and being rebuild later on.
Some screenshots were taken earlier before i finished some facades.
The Expedition coaster now needs foliage and finishing touches.
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We have found the debugging tools. And i added the missing objects! Thank you.
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Thank you for the comments. It glitches much indeed. It needs to be lowered.. It also glitches with the custom catwalks cause the wooden coaster ones didn't fit for the catwalk stairs on the blockbrake. Were trying to do things multiplayer on this. And the obly thing.is, my mate, Berke keeps losing connection when guests are entering the park in multiplayer. I hope it isn't a bug. We'll keep you updated. Is there a way to add a rotodrop car on the dive coaster track and to make the backward launch shuttle coaster going more then one cirquit? Would help me much on some ideas
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Yes, That is exactly what were about to do here.
Change the Original scenario's from RCT-1 into custom scenery RCT-2 parks.
We changed the entrance area, changed how many land you could buy to expand, and changed rides, scenery etc. etc.
So first, were adding a mainstreet, but here's the thing: We don't show it to you yet!
Second there's a Divecoaster:
More to come,
Berke & Wes.
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On 29-8-2016 at 01:35, X7123M3-256 said:
Track merging is already supported, has been ever since zero clearance was implemented. You just build the two tracks so they overlap by one piece, and make sure the piece the train is to leave by is first on the tile. This is, I presume, how it worked in 8Cars (at least, it's what most tutorials I've seen on doing it in 8Cars say to do).
Again, this is already implemented. The only thing ParkDat does that OpenRCT2 doesn't is automatically removing all unused objects (but you can filter objects by unused which makes it pretty quick to deselect them all). You can still use ParkDat with OpenRCT2 if you want to, but I don't - it's easier done in game.
Where can i find the Parkdat function ingame?
I can't find that option myself.
Also, Were getting started (far from finished, building time: 6 hours).
So Trackmerging is working now with a huge thank you for the help in that.
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I used the color track, raise track, lower down track merging options cause it always worked the best that way. So i still don't get how you merg tracks together.
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With the latest download i'm not able to add a server for me and my buddy. Were using customized objects, flatrides, coasters etc.
We both have the same objects, a smooth web connection and were not able to see each other.
How do we fix this?
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Tutorial please?
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Well, Hey Guys!
Awesome to have this game, i can finally build with custom scenery in RCT-2 on Windows 10!
Well, Here's the one thing i wanted you to take a look at.
When i select the option to run all operational modes, i can only use the option for a backward lift launch, to work as going to the station once. In the original game, a track can do multiple cirquits on a backward chain launch.
Can you make it able to perform more then just one cirquit? Would help me much!
Another thing, i used to do track merging a lot with 8 cars 1.302.
Can you implement that feature as well one day?
Also i want you to know i was a frequent user of parkdat. A tool which could let me delete objdata files and replace them with other objects in a savegame. Very useful and would be a really good feature to add.
Hope you guys have something on this issue!
And this is the most AWESOME game ever, i mean... KABOOM??? Lol
Cheers,
Wes.
Invincible Foothpath
in Custom Content
Posted
Hey Guys,
I have 3 types of invincible foothpaths, but i can't place benches or litter bins on them or lamps.
Is there a invincible foothpath that allows me to do it or a hack that would do it for me?
Regards,
Wes.