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Wuzzy

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Everything posted by Wuzzy

  1. I am not sure if this is a bug in RCT2 or OpenRCT2. But I report it here, just to be sure: If you build a ferris wheel in version 0.4.0, it initially starts with 1 rotation. But if you increase the number, you can't set it back to 1 afterwards, the minimum is 2.
  2. CharlieP, you are missing the point completely. This was not a request for support. Oh, really? Oops, then I take that back, haha. But the feature should at least be consistent so it works for both sorting modes. I am using v0.4.0, by the way.
  3. CharlieP, you are missing the point completely. Wasn't it obvious that I was perfectly aware of what this option does? My post is about how buggy this feature is and it is kinda like a cheat. X7123M3-256, by your logic the +5000$ cheat is not a cheat because it does neither cause a glitch nor overrides limitations. I still think it's a cheat, even if it's a minor one. Car selection affects gameplay since this changes capacity and even excitement (etc.) rates. I fear we could argue endlessly about this. And stupid or not, this is just how RCT2 works. Is OpenRCT2 not a reimplentation of RCT2? But this is not even the main issue here. The more serious thing about this feature is that it allows you to use tracks with pieces you haven't even researched, I think this is a real bug. Recently I found there's even more to this feature: If you start a scenario with this feature enabled, it unlocks ALL track pieces, even if not researched for the custom track building mode. For example, if you play Fungus Woods and start building oldie cars, you can build steep pieces, rotating tunnels and logs, stuff which you are normally supposed to research by researching chesire cats and monster trucks. This seems to stick for the entirety of the playtime. You have to leave the mission, disable the option and start/load the scenario again so it works properly agian. Sorry, if THIS is not a bug or cheat, then I don't know what the goals of OpenRCT2 are ... ;-)
  4. Hi. I wonder, too, if this is possible and frankly, the main question is still unanswered so I ask it again: Is it possible to play RollerCoaster Tycoon scenarios in OpenRCT2? And what about savegames? Also, I too have read that OpenRCT2 can import RCT scenarios: https://github.com/OpenRCT2/OpenRCT2/wiki/Changes-to-original-game#reintroduction-of-rct1-features
  5. Hi. I have problems with the sound in OpenRCT2 v0.4.0 under my GNU/Linux system. At first, I was unable to start OpenRCT2 at all. It immediately segfaulted. When I tried to debug it with gdb, I noticed that there was something going on with audio. If it's of any help, here's a backtrace: #0 0x01515a42 in Mixer_Channel_SetGroup () #1 0x014ff86d in audio_start_title_music () #2 0x01487622 in title_update () #3 0x014bb515 in rct2_update () #4 0x014d450a in openrct2_launch () #5 0x01429276 in main () If you insist, I can try a later run on a debug build. Anyways, after I found this I went to the config.ini and tried to tweak with some of the options. Finally I found the solution: Changing title_music to 0 made OpenRCT2 start and I could play it. But there's no sound at all, however and I have no idea to make it work. But there's still a segfault when starting with title_music unequal to 0, so that's probably not my fault. ;-) I noticed this line in the config file. audio_device = "" Empty string? Maybe that's why it doesn't work? What is audio_device supposed to contain? Also, in the audio options menu in the game, the topmost drop-down menu is empty. When I click on it, I only can select “none”. :-( Has someone experienced a similar problem? Is this problem already known that OpenRCT2 crashes with title music being set?
  6. In the options, you can change the way the scenario list is sorted. You can choose to sort by difficulty. But locked scenarios should stay locked if you just change the sorting method. Currently, sorting by difficulty automatically unlocks everything (which is a cheat, actually). Because in this sorting, it would be not too terribly clear which missions to play in order to unlock a new one and the hover text would be misleading, I suggest to change the hover text when hovering a locked mission: Instead of just saying that “previous” scenarios have to be won, be more specific. Write something like “Finish 4 more scenarios of Wacky Worlds to unlock this scenario.”. The disabling of locked missions should be considered a cheat (https://openrct2.org/forums/topic/1439-features-that-should-be-considered-cheats/) and moved somewhere else.
  7. OpenRCT2 has some features which should be considered cheats (but aren't) and be treated as such, i.e. moved into special and/or secrets menus: - Disable locked scenarios (strangely, this happens automatically if you enable sorting by diffuclty, so this cheat can “sneak in”) - Sort attractions by track type, see also: https://openrct2.org/forums/topic/1438-sorting-attractions-by-track-type-is-a-cheat/ - Allow testing of unfinshed tracks Also, in the options, all cheat-related features which could not be part of the in-game cheat menu (e.g. unlocking scenarios) could maybe go into their own (perhaps hidden) tab. Locked missions should be locked even if you enable sorting by difficulty. Choosing a different sorting mechanism should not automatically enable a cheat. ;-) Also, the debugging tools can somewhat act like cheats, so they should be more “hidden” or moved somewhere else.
  8. OpenRCT2 has a feature for sort attractions by track type rather than the way RCT2 does. While on the surface it looks like a simple interface tweak, it is actually affecting gameplay and I consider it to be a cheat. Maybe it is even broken. Perhaps even broken by design. Example: If you play Electric Fields (second RCT2 scenario), you have the oldie car attraction. If the feature is disabled, only Old Timers track style is available. But if you enable this feature, suddenly many more tracks become available, for example Catseyes. This track has a rotating tunnel which is not an available piece of the Oldie cars track. You may also place Megatrucks, which has even more pieces which are normally unavailable. I was able to place Megatrucks even if I haven't researched the technology needed for this. The problem is: chesire cats, monster trucks, oldies and the traditional car drive from RCT are different things in their details but this feature conflates them into one weird blob. They don't only differ in cars, but also in available track pieces. I *think* the only tracks of this “style” which *could* *maybe* be conflated are the RCT car drive and oldies, since they use the same pieces. The others (monster trucks, chesire cats) should be kept seperate since they use different pieces. I haven't checked, but I suspect there are other track types which have been conflated but shouldn't. Even if this is fixed, I'd still consider this feature to be a cheat because it allows you to change the car type of an attraction for no cost. So this feature is a cheat *by design*. Under RCT2 rules, you would have to destroy the old track instead and build a new one, which makes you lose money. It also allows you to place oldtimers, chesire cats etc on a monster truck track which can also have steep hills. This would be impossible under normal RCT2 rules. IMO the easiest way to “fix” this is to move this to cheats because it heavily affects gameplay.
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