OpenRCT2 has a feature for sort attractions by track type rather than the way RCT2 does.
While on the surface it looks like a simple interface tweak, it is actually affecting gameplay and I consider it to be a cheat. Maybe it is even broken. Perhaps even broken by design.
Example: If you play Electric Fields (second RCT2 scenario), you have the oldie car attraction. If the feature is disabled, only Old Timers track style is available. But if you enable this feature, suddenly many more tracks become available, for example Catseyes. This track has a rotating tunnel which is not an available piece of the Oldie cars track. You may also place Megatrucks, which has even more pieces which are normally unavailable. I was able to place Megatrucks even if I haven't researched the technology needed for this.
The problem is: chesire cats, monster trucks, oldies and the traditional car drive from RCT are different things in their details but this feature conflates them into one weird blob. They don't only differ in cars, but also in available track pieces.
I *think* the only tracks of this “style” which *could* *maybe* be conflated are the RCT car drive and oldies, since they use the same pieces. The others (monster trucks, chesire cats) should be kept seperate since they use different pieces.
I haven't checked, but I suspect there are other track types which have been conflated but shouldn't.
Even if this is fixed, I'd still consider this feature to be a cheat because it allows you to change the car type of an attraction for no cost. So this feature is a cheat *by design*. Under RCT2 rules, you would have to destroy the old track instead and build a new one, which makes you lose money. It also allows you to place oldtimers, chesire cats etc on a monster truck track which can also have steep hills. This would be impossible under normal RCT2 rules.
IMO the easiest way to “fix” this is to move this to cheats because it heavily affects gameplay.