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YoloSweggLord

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Posts posted by YoloSweggLord

  1. 37 minutes ago, imlegos said:

    a meme image in Gmod of the "Triggered" thing, with my Engineer. and replace "Triggered" with "Terrain Blocks"

    Gotcha fam

    LegosAvatarMeme.png

    • Like 2
  2. I think I can do without a custom supports and foliage, but I do want a base blocks set, terrain blocks, and pathcovers.

    Edit: Could we just add objects as we go, like we did last time?

    • Like 1
  3. 27 minutes ago, Broxzier said:

    You even kept the pyramid in place.

    I don't really see a spot to build new attractions anymore. I think it's time we start Group Park 5 already.

    Are we sticking with NCSO again or can we get some custom content in this next one?

  4. 15 minutes ago, Wuis said:

    It does, the train bumps into the coaster that is in the station and keeps stuck against it.

    I see what you mean. Do you want me to fix it now, or are you building currently?

  5. 1 minute ago, Wuis said:

    Can you even add invisible track to Meltdown, so that atleast two trains can run on it again? It's kind of a sad part of the park as it is supposed to be a big coaster, but due to low capacity with only one train it really isn't. If so, much appreciated, if not, still neat for the current situation.

    When I added the merge to the track, the coaster was already running with only 1 train. That said, my merge shouldn't prevent the coaster from running 2 trains, as long as there aren't any block brakes between the end of the launch and the station.

  6. 4 minutes ago, Tune said:

    The only thing I can't figure out right now is how to make glass. I even opened glass walls from the game in the object editor, but still couldn't find how it's done.

    The glass objects have 2 sprites for each rotation.

    This first sprite is the opaque part of the object:

    glass1.PNG

    The second sprite is the translucent part of the object:

    glass2.PNG

    Note the position of the scroll bars next to the images to see how to switch between sprites with the object editor.

    • Like 2
  7. Hate to burst your bubble but they already exist:

    https://github.com/OpenRCT2/OpenRCT2/wiki/Dithering-Images-using-Photoshop

    The ones linked here are in .pal format, which I believe is supported more widely than .aco or .act files.

     

    https://docs.google.com/spreadsheets/d/1OtTAytgtecqW7bbN8K6lb6dw4LYUMiXXBb7ZLGyk__U/edit#gid=0

    There's also this spreadsheet linked on the front page of the Github wiki. This one contains the OpenRCT2 recolorable remap (F:245-256) which I believe is only used in G2.DAT. If you're making sprites for G2.DAT you'll need those colors.

    • Like 1
  8. 4 minutes ago, Broxzier said:

    Now that boosters in-game, someone can replace the chain-lift with those. For now I closed and reopened it.

    They're probably not powerful enough.

  9. 19 minutes ago, imlegos said:

    (Side note; you have to run normal RCT2 atleast once for ORCT2 to work)

    I don't think so. When I got a new PC on Christmas, I ran the installation of RCT2 but never actually played the game. I them moved the installation files and uninstalled. OpenRCT2 seems to work fine for me.

  10. It sounds like you were looking at this:

    IDNumber.PNG

    This isn't the information you want. What this describes is the version, whether it's develop or stable, and the build number (written in hexadecimal.)

    What you want to look for is this:

    CorrectID.PNG

    This is what shows you what network version you are on. It's located at the bottom-right hand corner of the multiplayer menu.

    • Like 1
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