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Sorry guys! Super busy this week... I cannot claim either until Thursday so I am going to put my self to the missed turn list. YOU MAY DELETE MY HEARTLINE COASTER TO FREE UP A RIDE FOR SOMEONE. Claimed: -Next In Line: @Przemek, Broxzier, WobblyRails, Racey, qbbq, xbaloganMissed Turn: Enner, Philmon11, imlegos, UTMAN, jensj12, Wuis, Squab
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Great! It is something different that I think people would enjoy. For those that might still not understand what Brox and I are talking about... here are a few screen shots from STARPOINTE on NEDESIGNS.com. (Credit to Pacificoaster and CedarPoint6 over there!) Here is the page link for anyone interested in downloading. It is a BEAUTIFUL custom park. http://www.nedesigns.com/park/2914/starpointe/ (DISCLAIMER: READ THE README BEFORE TRYING TO OPEN THE PARK...)
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Like some staff parking lots/roads or staff center. Make an obvious fence/boundary for guests. We could also make a nice picnic area/shelter/arena area that you see in normal parks. Its mostly using all scenery items. A lot of the custom parks on nedesigns.com have areas such as these as well as front parking lots and REAL entrance areas.
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Any updates on this project? Group Park 2 is coming to a close because of the attraction limit. This would be a great time to get this started!
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Wow! I didn't even know there was an attractions limit. We should make the rest of the park a "behind the scenes" area!
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@xbalogan BEAUTIFUL coaster and setting! Very rustic feel to the ride/area. One concern: we will need to adjust the path that parallels the river. Looks like you built where the path would have gone which is fine. The person who builds behind will need to curve that path around the brake run. I can't tell from the screens but did you put a path under the ride?
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@xbalogan I have been playing this simulator for 15+ years and never knew how people were doing it. I assumed they were using trainers or other hacks. It has been this simple all along.
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Something I do on other projects is change the ground texture to a new color which helps map out the space for a new coaster. You would do this the turn before you actually build the coaster so others can see and agree/disagree on the space. This also helps with future path planning since peep AI is severely lacking.
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In case anyone was interested in getting Cities: Skylines, Steam put this title at $11.99 for the weekend. This is a ridiculously low price for such a fantastic/immersive simulator. The developers released it at $29.99 even though it would have been worth every penny of $59.99+. I figured I would share this here since this game is along the lines of RCT being that it is a simulator/creation game. It is by far the best city simulator ever created (yes, over SC4). Oh, and can we say mods/custom content? Beware: you do need a decent rig to run this game. Anyone else create cities?
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If we do custom content, have a zip folder in the main post of the thread (if we are starting a new one?) for all content that needs to be downloaded. The only things I have not seen exported correctly are custom flat rides such as AmazingEarl's Rides
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Great system. I would like to be a participant. A note on Group Park 2: 250x250 is massive, especially when people are not building realistic coasters to scale. Hyper coasters scale 200+ feet (60+ meters) and gigas are 300+ which is not possible with the current build plot of 30x30. I could not build a proper B&M style hyper in a 10x70 plot. If this upcoming park is 250x250, I suggest we build a resort/parking/backstage area which will help with creating ideas/projects for building and reducing the amount of coasters. Without custom content, this game does not have enough rides to realistically fill 250x250 without increasing plot size. Are we going for realism?
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Good catch, will have to fix that! The design is inspired from Alpengeist at Busch Gardens Williamsburg.
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@jensj12 No I did not know that- sorry! I will not build a coaster on my next turn. Fair? The heartline does not take any room.
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No worries! I figured I would @ you anyways just in case. The list is pretty long so the park will probably only go around 1-2 more times to everyone.
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Done! First for some screens: Crash on Keeper of Frozen Planets Heartline (Ridge Roller) and new shops w/ slide completed And finally... SASQUATCH. B&M Invert Other additions: Added 2 chair lifts with 3 stops on each: One running North to South, the other East to West Straighten, widened, and simplified pathing in many random areas with guests getting lost/stuck Added many trash cans and benches in areas of need FILE: Community Park V2.75.sv6 Claimed: -----Next In Line: @Przemek, Broxzier, WobblyRails, Racey, qbbq, imlegos, UTMAN, jensj12, Wuis, SquabMissed Turn: @Philmon11, Enner, Xbalogan