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Wuis

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Posts posted by Wuis

  1. Giraty, did you plan to make a death coaster or do you just not realise the 5G would let most people pass out or cause fatalities?

    I don't mind the coaster tbh, just the fact it's in front of the entrance. Maybe make it merge into the areas more? Also that queue could be a decent size without the mess it is now. Also, had the launch really be that long? I'm curious. :P 

    Quite love the 'sillyness' of it though.

    • Like 2
  2. 58ecf54f55bab_TheOpenRCT2GroupPark52017-04-1117-22-48.thumb.png.47697d09322f9c943b37601c96393e6a.png

    Woah, the cars have gone wild! Experience Chase Metsuri now with spinning cars! (Yeah, we are going down that route)

    58ecf54d4517f_TheOpenRCT2GroupPark52017-04-1117-24-14.thumb.png.497c8e970ccccc391a3483ee01674f93.png

    If it ain't broke, don't fix it. That's what happened to Chase Metsuri's trains (which really weren't shorter, shhh :P ) The trains have been given a new layer of paint and they were good to go. And good to go for quite something as we introduce Baahrn Meehdness,, a thrilling coaster for all ages! Also if Cascadia looks around a bit, there might be short and swift jump of euphoria. (I NEED TO BUILD A FLAT RIDE SOMETIME BUT DON"T KNOW WHAT AAAAAAAAAAAAH)

    Claimed: -
    Queue: @cascadiaBroxzier, giraty, Jochem, SpiffyJack, Wuis
    Missed: jensj12, TCE, YoloSweggLord, Redscope53, Tune, BlazingEmpireHD

    And here I provide to you, the glamorous park in it's current state:

    The OpenRCT2 Group Park 5.37.sv6

    • Like 4
  3. Claimed: Wuis
    QueueCascadia, Broxzier, giraty, Jochem, SpiffyJack
    Missed: jensj12, TCE, YoloSweggLord, Redscope53, Tune, BlazingEmpireHD

    oh, I'm sorry @SpiffyJack. My condolences go out to the Col.John 'Cutter" (That's his name you mentioned, I think)

    I bet he made the most out of his life, he shall always be a hero.

    • Like 3
  4. @Jochem Thanks, I've spend quite some time on making the giant whirlpool work  and giving it appropriate theming, so the rest was kinda rapidly done afterwards, like I'm not sure if I have a photo-point in there and the queue was too short at first. I thought I could get this uploaded tuesday evening but there was so much stuff to fix or finetune.

    • Like 2
  5. 58e55e012f5ad_TheOpenRCT2GroupPark52017-04-0523-12-36.thumb.png.76c83d090d73ce8f6f50bb2caa490a0d.png

    Added the river rapids Monkey Business, referring to the novel Journey to the West which is widely known as Monkey. Wanted to add flat ride, wanted to add shops and toilets. But no time. :(

    Claimed: -
    Queue: @cascadia, Broxzier, Tune, BlazingEmpireHD, SpiffyJack, Wuis
    Missed: jensj12, TCE, YoloSweggLord, Redscope53, giraty, Jochem

    The OpenRCT2 Group Park 5.32.sv6

     

    YES LEAGUE IS MY INTERNET FINGER
    EDIT: ^Can't really explain why that is on my clipboard.

    EDIT2: Ride needs mechanic, forgot.

    • Like 4
  6. Okay, I left he park running for a bit and it crashed too in my new layout with guests, same place. So I went to work on it again, my apologies. But I couldn't leave the coaster not functioning after I've been working on it.

    58e4fb839da6a_TheOpenRCT2GroupPark52017-04-0516-10-18.thumb.png.ee8e681a3bfcdd0cbc0d77d439144ac3.png

    So I first ended up placing a block section, so it would slow down and hopefully this wouldn't crash anymore, still did. worked further with the added block section as it would significantly improve capacity either way and it doesn't slow that much. Then I tried all things with brakes just went entering the tunnel, but that either worsened through put and ride experience that bad that it wasn't favourable. So I ended up letting it go further down first to later get an spiral upwards, which works really well. The capacity it shows is the maximum I have seen it having, it's between 650 and 720. The original layout got between 530 and 600 customers/hour. @Tune If you approve of this, let me know in any way, I actually first wanted you to place that block brake somewhere yourself, but I wasn't fond of leaving the ride broken. 

    58e4fd66b0993_TheOpenRCT2GroupPark52017-04-0515-55-53.thumb.png.7d4df3df6269b3ac09aadc4af75e8063.png

    On another note, this doesn't look too good. What should I do? (the ride can't even carry 254 people at once, hasn't got enough seats.)

    • Like 2
  7. Capacity/hour has raised from 264 to 384 which is about 45%. The crash happened on the drop when it went up again, it went too fast so it flew off the track. Also, I can confirm that Broxzier did not pee in the woods, atleast, not that spot.

    *It depends if you want trains waiting on the chainlift or not. With trains waiting on the chainlift there is a small increase, without there's a decrease of capacity/hour.

    • Like 3
  8. 58e3a935dca28_AATuneVermintide.thumb.png.b350a58ce80f4b6c4d7f6a4bb85ea0c2.png

    @Tune If you want to, I can change the track to what you currently see. I've made some notes so you can easily see what has changed. There are now four sets of trains with two cars. I did this somewhat prematurely though as you haven't had a turn yet. So if you'd rather look at it yourself, you should really do so. 

    Also, hmm what would that 2x2 pool of water be? That wasn't here before, was it? :/

    EDIT: Reason I went working on the coaster is because the "ratsleds" were chilling in the pre-ride section.

    • Like 3
  9. Claimed: Wuis
    Queue: Cascadia, Broxzier, Tune, BlazingEmpireHD, SpiffyJack, Jochem 
    Missed: jensj12, TCE, YoloSweggLord, Redscope53, giraty

    NP man, pretty much perfect timing at my end, so it's good. :) 

    • Like 1
  10. The OpenRCT2 Group Park 5.31c.sv6

    • Harbringer got stuck after launch, cause unknown as it did so since the start of the save file. Re-opened as I did not forsee any dangers doing so.
    • Flying Panda opened after it got left by a clumsy little, but very friendly brown dog.

    NOTE: I will probably rework the pathing to the bobsled and inverted coaster as I'll be working in that area a bit more.

    • Like 1
  11. 3 hours ago, Tune said:

     

    Thanks for the help. No need to apologische so much, I can differentiate between hate and feedback. ;) I don't really get why the coaster is so dangerous though. When a ride breaks down the chain lift and station breaks only stop right? I don't understand why that would cause cars to get stuck, when tested they complete the track just fine.

    If a safety cut-out occurs, the chain lifts will keep cars/trains in place, due to the anti-rollback system, though if another train is in that same section between the station and lifthill or lifthill and lifthill, this car/train might bump into the train stuck on the bottom on the lifthill, if so they will closely follow each other and if there's a point where there's a incredibly decrease of speed, the trains will bump into each other again, this time with one of them exploding. In the case of your first lifthill, if a safety cut-out occurs two more bobsleds leave, with the second ending not being able to get on the chainlift as it firsts gets blocked of by the bobsled in front of it and not being able to get up when fixed due to the decrease in speed in the meantime of that.

    • Like 2
  12. Praise the Gymnasiast!

    Also, no offense Tune, but that coaster just doesn't work in this game without the option which makes for no brakedowns. Cars easily get stuck in the first bit by either not getting on to the chainlift or by hugging each other on the chainlift causing a crash somewhat further on the ride, same goes for the other chainlift. I've yet to see the coaster in action, but I doubt that it'd be safe in it's current state. You should really try to work with block brakes on every coaster as you can easily allow for coasters to have a drop before the coaster goes on the chain. I get that you want to keep a ride to keep having speed, I really do, but if you add chainlifts and block brakes on good spots, it only makes to a negligible loss of speed. You should really only just use the continuous circuit mode when there is no way the coaster could crash.

    (That is pretty much when your min. wait time is just about longer than the time it takes for the last car of a train to get on the chain lift, no chain lifts after this and just in case just a few brakes before the station. Though there are some other possibilities, they are increasingly higher though.)

    EDIT: Sorry for totally nerding out and being mean. Not my proudest message, but I felt it had to be said, more so in general though.

    EDIT2: Tune, you are a nice person and this is by no way personal. Maybe I'm also kinda mad that I was already planning to build a river rapids there and now it's been made significantly more difficult. ;; 

    • Like 4
  13. 12 minutes ago, Tune said:

    Hmm. The game seems to crash every time I try to add a ride using the object selector. :/ 

    Anyone have an idea what could cause this? It's only happening in the Group Park save. 

    No idea, had the same thing but then with adding decorations, took 30 minutes to get that Panda up there. xD

    I know you can add rides through the console but not sure how that works, if you search a bit you should be able to find something about it. I think Cascadia or Broxzier even mentioned it in this topic but not sure.

    • Like 1
  14. @Broxzier Would you please replace the last set of brakes to block brakes on Flying Panda, you can keep the amount of trains the same. If so could you also reduce both min. and max times by 5 seconds. I don't know how I didn't notice the brakes, but it does make so that these times can be reduced. Thanks in advance.

  15. 58d6c85208df2_TheOpenRCT2GroupPark52017-03-2520-40-07.thumb.png.53b301c63af8e198c7bf0d6cb957532f.png

    If Tune's monster truck ride was a manly coaster, I'd honestly don't know what this is.

    Claimed:
    Queue: @SpiffyJack giraty, Tune, Jochem, Wuis
    Missed: jensj12, TCE, Cascadia, YoloSweggLord, Redscope53, Broxzier, UTMAN

    Added:

    • Various shops, stalls and toilets.
    • A Top Spin ride with a very difficult name. Google translate it and you'll know what it means.
    • Flying Panda, an inverted coaster.
    • A simulator in a temple near the junior coaster with the giant trees.

    Note: I added UTMAN to the Missed list as he said he won't be able to work on the park in 24 hours, thus making the wait not of purpose.

    The OpenRCT2 Group Park 5.27.sv6

    • Like 5
  16. Claimed: Wuis
    Queue: UTMAN, SpiffyJack, giraty, Tune, Jochem
    Missed: jensj12, TCE, Cascadia, YoloSweggLord, Redscope53, Broxzier

    Loving the look of that, though you don't want to have your restraints tight on those airtime hills.

    @Jochem Your file doesn't download in the right format. Can you look at it?

    • Like 2
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