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I just wanted to say thanks to the open rct2 developers. First I want to talk about the new updates. I remember thinking about features open rct2 should add to the game 4 years ago. Back then I thought of a RMC hybrid, a rmc Single rail and an intamin blitz. Now, 4 years later, all of these are in the game. I never thought that this would happen, but it did. 

Without the amazing open rct2 developers that would have not been possible. So, thanks for that! 

I also like that the developers seem to have a masterplan for the game in their minds. When the Zero g-rolls were added to the hybrid coaster, I thought that these would be exclusive to the hybrid coaster. But I was wrong. Never thought, that the corkshrew could get these as well. 

 

To end this post, I want to share some ideas for the game, some may be a bit unrealistic. 

1) Zero g-rolls and new elements on the b&m track

2) big loops and corkshrews for the compact inverted coaster

3) Tilt Tracks 

4) new gen intamin track (double spined)

Thanks! 

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23 hours ago, BEplayer said:

I also like that the developers seem to have a masterplan for the game in their minds.

There's not really a master plan for new track pieces, as far as I'm aware. I had a plan of my own when I was working on them but that's moot now. Pretty much all the new track pieces have been third party contributions so, it's just whatever someone comes along and makes - the dev team themselves don't really work on this stuff. Things like the zero G rolls on the corkscrew coaster can just be hidden behind cheats, so there's no reason not to add sprites if they are good quality.
 

23 hours ago, BEplayer said:

Zero g-rolls and new elements on the b&m track


This has already been implemented and there is an open PR for it. https://github.com/OpenRCT2/OpenRCT2/pull/23051
 

23 hours ago, BEplayer said:

big loops and corkshrews for the compact inverted coaster


If mix keeps going that's very possible, especially as they have already made the corkscrew track.

23 hours ago, BEplayer said:

Tilt Tracks 

This is probably the hardest new track piece I can think of to make. I wouldn't say it's impossible, but I have never been able to figure out how it might work.

23 hours ago, BEplayer said:

new gen intamin track (double spined)


I was working on this at one point, it was actually one of the first new track types I made. I was never happy with it though.
 

Edited by X7123M3-256
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12 minutes ago, CaveExplorer said:

Adding onto this. As someone who lives by Lagoon, I would love if you guys could add elevator lifts and beyond vertical drops so I can build Cannibal.

That would be nice, but you can already do this! This video shows how to build beyond vertical: 

 

And to build elevators, just download the advanced track plugins ;)

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