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Question About Rides From Other Simulation Games


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  • 2 weeks later...

It depends ... are you able to extract the 3D models from this other game? Are you talking about implementing an actual new ride type (requiring changes to the game code) or a custom object.

You could port just about any vehicle type to OpenRCT2 as a custom object as long as you are able to get the 3D models in a usable form, the exception would be those with complex animation such as RCT3's robocoaster. However flat rides objects are far more limited and you would very likely need modifications to the OpenRCT2 code to make it work, the same goes for any new track type.

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