lot61 Posted September 28, 2018 Posted September 28, 2018 A B&M hyper solves perpetual motion. I noticed that the train picks up more speed on a steep drop than on a vertical drop of the same height. So there's more gravity on the steep drop and hence more energy. I exploited this to make a coaster with no lift or boosters that has steep drops and vertical climbs. It gradually gains elevation from 18 units at the start to 26 units on the last hump, without any assistance! As a bonus, it works reasonably well in a park, supporting about 2500 guests/hour. Perpetual Motion.td6
BlazingEmpireHD Posted September 28, 2018 Posted September 28, 2018 Whoa, that's pretty cool! Good find!
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