Nightshade Posted October 16, 2017 Posted October 16, 2017 Hey everyone. This is the second bunch o' tracks. Hopefully, they make more sense than the last ones, which were crazy. Lesson learned, though. My favourites are Frozen Waves and Jungle Tactix. Also, Apollo is Inverted Curse from the last time, but, I threw some extras too it. Tracks v2.sv6
Deurklink Posted October 16, 2017 Posted October 16, 2017 These designs are definitely an improvement. Some things i would avoid: - On Apollo, you now basically have a wall blocking the view of half of your coaster - On Jungle Taktix you put down a wall and some trees in a big area around the coaster, which would only allow it to be placed on a big flat piece of land. If i save a design with scenery I only place it very close to the rollercoaster. (Like you did in miney mo) - On Frozen waves, after the second drop there is a sharp 180° turn. Imagine dropping 40 meters and then taking a sharp turn at 100+ km/h If you want to look more like a realistic coaster you should probably make the turn wider or move it to a hilltop.
saxman1089 Posted October 16, 2017 Posted October 16, 2017 6 hours ago, Deurklink said: These designs are definitely an improvement. Some things i would avoid: - On Apollo, you now basically have a wall blocking the view of half of your coaster - On Jungle Taktix you put down a wall and some trees in a big area around the coaster, which would only allow it to be placed on a big flat piece of land. If i save a design with scenery I only place it very close to the rollercoaster. (Like you did in miney mo) - On Frozen waves, after the second drop there is a sharp 180° turn. Imagine dropping 40 meters and then taking a sharp turn at 100+ km/h If you want to look more like a realistic coaster you should probably make the turn wider or move it to a hilltop. That curve on Frozen Waves would be a killer. Although curves at the bottom of huge lift hills aren't necessarily unrealistic, check out Intimidator 305 if you've never seen it!
Nightshade Posted October 16, 2017 Author Posted October 16, 2017 6 hours ago, Deurklink said: These designs are definitely an improvement. Some things i would avoid: - On Apollo, you now basically have a wall blocking the view of half of your coaster - On Jungle Taktix you put down a wall and some trees in a big area around the coaster, which would only allow it to be placed on a big flat piece of land. If i save a design with scenery I only place it very close to the rollercoaster. (Like you did in miney mo) - On Frozen waves, after the second drop there is a sharp 180° turn. Imagine dropping 40 meters and then taking a sharp turn at 100+ km/h If you want to look more like a realistic coaster you should probably make the turn wider or move it to a hilltop. (Apollo) I was attempting to make it look buried, to where the peeps could only look forward during the chain lift then they would see everything when they were at the top of the tracks. I originally attempted to just bury the chain lift so it would be dark until ride was at the top (kind of similar to the Disaster Transport at Cedar Point, with the difference being that only the chain lift is covered but that didn't work too well.) (Jungle Taktix) I figured if I spread out the scenery, the ride and scenery would fit in a jungle-themed scenario, but, I can move the scenery a little closer to the track. (Frozen Waves) It would be a good idea to throw another hilltop there.
Deurklink Posted October 16, 2017 Posted October 16, 2017 (edited) 1 hour ago, saxman1089 said: That curve on Frozen Waves would be a killer. Although curves at the bottom of huge lift hills aren't necessarily unrealistic, check out Intimidator 305 if you've never seen it! Haha i actually read a bit about Intimidator 305 before i made my post. They reprofiled the first curve to reduce the g-forces, because people kept blacking out Edited October 16, 2017 by Deurklink
Nightshade Posted October 16, 2017 Author Posted October 16, 2017 1 hour ago, Deurklink said: Haha i actually read a bit about Intimidator 305 before i made my post. They reprofiled the first curve to reduce the g-forces, because people kept blacking out Good lord... I just watched a POV of it and I can see why that is happening. Some people said it goes as far as 5 G's.
saxman1089 Posted October 17, 2017 Posted October 17, 2017 People apparently still black out sometimes. What nutcase at Intamin decided "let's put a 270 degree curve at the bottom of the 300 ft lift hill!" ? It looks super fun though. I actually remade the track itself in OpenRCT2, thinking about making a design submission for NE using it, but not sure yet.
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