player49256 Posted October 19, 2016 Posted October 19, 2016 Hi! Would it be possible to include all the variables available at the third panel in the generator, in the random generator. In the random generator you can generate complete scenarios with trees, lakes, and what not. But you have no options. For example, i would like a relatively flat scenario with just a small lake and some tress and desert theme. But today you can either generate complete random, or use the options but have no trees, and such. Would it be possible to combine those two? And also maybe have some structures, like paths and pyramids in all desert scenarios. Maybe a seed system where you can enter a seed for specific generation. The scenario generator makes beautiful parks today, just lacks some options. 1
Broxzier Posted October 19, 2016 Posted October 19, 2016 25 minutes ago, player49256 said: Would it be possible to combine those two? Probably, yeah. 26 minutes ago, player49256 said: And also maybe have some structures, like paths and pyramids in all desert scenarios. That will be a lot of work, and most likely not what you want anyway.
player49256 Posted October 19, 2016 Author Posted October 19, 2016 4 hours ago, Broxzier said: Probably, yeah. That will be a lot of work, and most likely not what you want anyway. Random scenery shouldnt be that hard, since they would work similar to trees? I can understand the paths tho being hard to implement. Another idea - Would it be possible, to lower/raise ground without scenery objects getting deleted in the process (as long as clearances and slopes are OK). For example, a tree only placeable on flat surfaces would only get deleted if that tile gets sloped. This could be scenario editor only, since ingame you normally have to remove the tree when doing groundwork, just like real life.
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