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Peeps losing their target after having certain thoughts

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So in my park I get a pileup of tired, hungry, thirsty, broke people who don't have any more cash and use their map to target the next cash machine. The problem is, that they immediately cancel their journey upon having an "I'm hungry" or "I'm thirsty" thought, etc. Now I basically have a load of zombies shambling back and forth aimlessly in an endless circle of misery, just being a few metres away from the next cash machine but being too hungry to operate it. It's the embodiment of limbo.If you make it so that all the guests leave upon spending all their money, then cash machines will probably become useless anyway, but right now it makes for some confusing behavior.

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