PoweredAqua Posted September 22, 2016 Share Posted September 22, 2016 i just bought the game and i started by placing some food stands, and i opened them. but there is an alert telling me that they aren't connected to a path. how do i fix this? Link to comment
Broxzier Posted September 22, 2016 Share Posted September 22, 2016 You need to place them so that they are next to a path, and point towards it. While building stalls, you can rotate them using the red arrow in the interface. The yellow arrow indicates which side is the side guests will buy items from. 1 Link to comment
PoweredAqua Posted September 22, 2016 Author Share Posted September 22, 2016 thanks again. the isometric view made me place the stalls floating above the paths instead of next to them. God that view gives me nightmares... Link to comment
Wuis Posted September 22, 2016 Share Posted September 22, 2016 If you question yourself if something is on the level you want it to have you can turn the camera, as it will look different from the 3 other angles. 1 Link to comment
Broxzier Posted September 22, 2016 Share Posted September 22, 2016 You can press and hold Ctrl on a path, or any other element, to build it at the same base height as that object. This way you can be sure it will be next to it. 1 Link to comment
imlegos Posted September 22, 2016 Share Posted September 22, 2016 This is why ORCT2 should have tutorials. 1 Link to comment
Broxzier Posted September 22, 2016 Share Posted September 22, 2016 Tutorials will be reimplemented at some point, but that will be after the refactoring. The main reason for this is because in RCT2 it only works in fullscreen at a certain resolution (640x480 if I remember correctly), which is not what we're at now. Personally I think it would be nice to have a list with functions that the game has, from easy to advanced, covering all aspects of the game, including OpenRCT2-only features. 2 Link to comment
imlegos Posted September 22, 2016 Share Posted September 22, 2016 Would they be video based, like OpenTTD (Mobile only I think) or similar too how RCT2 originally did them, with the mouse controlled by the game with hover text replaced by information and instruction, or RCT3 where the tutorials were interactive and designed to make you demonstrate for youself. 1 Link to comment
Broxzier Posted September 22, 2016 Share Posted September 22, 2016 That all needs to be discussed. My approach would be the latter, to let the game guide the player taking the actions. 2 Link to comment
imlegos Posted September 22, 2016 Share Posted September 22, 2016 Latter, or lattest? RCT2 RCT3 1 Link to comment
Broxzier Posted September 24, 2016 Share Posted September 24, 2016 The latter from the two you named, so RCT3. The tutorial would give very obvious hints to the player, explaining where they can find the things to build, and how to manage a park. 1 Link to comment
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