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WANTED: Alpine Coaster vehicle for Mini Coaster


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Posted (edited)

Hello everyone, I've been thinking recently and have come up with a possible idea for building an Alpine Coaster like ride (See image below). Only problem is; there's no good vehicle to use as a car. I have been using Bobsleigh cars, but they obviously swing on the turns. All I want is a new ride vehicle based on the Mini Coaster type; possibly a demake of the one in Tycoon 3.

2016-08-12 11-02-42.png

Edited by imlegos
  • Awesome 1
Posted

I was planning to do this last summer but gave up because I couldn't find the information I needed. I could easily make a fictional one though (i.e not modelled off the real ride).

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Posted

OK, well, if anyone wants it here's a quick alpine coaster I made this evening. It's really quickly put together and not great quality - it's not a recreation of any real alpine coaster car - that's a project for another day. Because it's an alpine coaster, the height restriction is set to 35 feet, since this is supposed to follow the terrain. Excitement was boosted substantially simply because any realistic alpine coaster layout will be pretty boring by the game's standards. However, I did not bother to disable steep slopes, and even rendered sprites for them, so you can put this on any wild mouse layout if you really want. Sprites for banked turns are also provided, but the wild mouse track is default. You can override it with the cheats in game if you want.

ALPCSTS0.DAT

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Posted

The cars are too small for the track - they were made to fit the peeps rather than the track. Alpine coasters use a different, narrower and sometimes single rail track that doesn't have a close match in RCT2, so I didn't worry too much about getting the track to fit well.

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Posted

Six Flags 2016-08-16 20-05-31.png

Gotta say, a summer tobbogan run looks ten times as epic... That corner, best thing is that the peeps can't even brake durring the ride. :D 

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Posted

Peeps usually can brake on alpine slides the same way they can on alpine coasters. I don't know if the speed is limited in the same way, but I'd guess it probably is. They're very similar rides, though alpine slides are of course not locked to the track and can sometimes derail if the brake is not used.

Neither functionality works in the ride above - I just set the friction higher than normal. I thought about animating the brake on turns (which would be purely aesthetic) but it would be more effort than it was worth for such a subtle effect.

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Posted
On 8/15/2016 at 14:30, X7123M3-256 said:

OK, well, if anyone wants it here's a quick alpine coaster I made this evening. It's really quickly put together and not great quality - it's not a recreation of any real alpine coaster car - that's a project for another day. Because it's an alpine coaster, the height restriction is set to 35 feet, since this is supposed to follow the terrain. Excitement was boosted substantially simply because any realistic alpine coaster layout will be pretty boring by the game's standards. However, I did not bother to disable steep slopes, and even rendered sprites for them, so you can put this on any wild mouse layout if you really want. Sprites for banked turns are also provided, but the wild mouse track is default. You can override it with the cheats in game if you want.

ALPCSTS0.DAT

 

What's the car called in the game's train selection menu?

Posted (edited)
5 hours ago, cascadia said:

What's the car called in the game's train selection menu?

Should just be "Alpine Coaster". If you have "Select rides by track type" enabled then it is on wild mouse track.

Edited by X7123M3-256
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