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EXPLODING GOLFERS!


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Posted

Yo, so i was in a chat, and people mentioned that golfers act like ride trains, so i went and found a way to make them 'derail'.... and so, here are images of my success.SCR13.png.14e7c8bc4b6103a36e418145db878eSCR14.png.4c0f99792d45c7261ea56659010054SCR15.png.6167bac7afc1d954ccc90775a7deeeSCR16.png.740ecf2b0185017375fda2210ae7d4

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Posted (edited)

That's how i got here actually, trying to make them go on coasters.

It doesn't work, the golf just says incomplete circuit.

I should explain why the Woodie is there. In order to break the circuit of the Golf, i had to try and merge the Woodie with the Golf. Under the woodie, i would complete the golf course, then open the golf. Doing so, i could trick the game into thinking that i'm deleting the woodie, when in reality i'm actually deleting the golf course. This is possible because all flat pieces of "track" are able to be used by other tracked rides, except golf. So, the woodie detects the golf course, but because of Zero Clearance believes it to be part of itself.

However, trying to put a tracked ride onto a golf course track will crash the game when the ride cars reach the golf.

Edited by imlegos
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