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Everything posted by BEplayer
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A little recreation of the "Tegelbergbahn", located in southern Germany. In the game: Real life: I rode this coaster not long ago, that's why I am doing this little recreation! Onride:
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First thank you for your reaction to my post. I alreday now how to build normal slides, but I'm just not able to build a half pipe slide. @astraylifewas able to do this, as you can see here in his post: It's basicly a waterslide with a spike.
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Hey eveybody, I recently had a big path finding problem with my BE Holland Park, because many guests were not able to find the exit of the park. I looked for a good plugin to fix this, I just wasn‘t able to code anything myself, because I have no coding knowledge. I wanted to have a plugin that removes guests, that want to leave the park. So I found this plugin, which just seemed perfect: https://openrct2plugins.org/plugin/R_kgDOHf2e-Q/openrct2-pathfinding-workarounds But sadly there was an error when I tried to download it: Can anyone help me?
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BE Epic Universe (Massive new theme park resort) Updates
BEplayer replied to BEplayer's topic in Build Logs
I decided that I will take a little break with this project. I am now building since a half year, and for me it‘s time to get a little break. I will then return to this project, after I have enough motivation again -
Europapark Rust (Germany, 475x475, Home of Mack Rides)
BEplayer replied to JoshuaJacobs's topic in Build Logs
I thought about the vertical boosters, and you actually can build diagonal boosters with chainlifts. Just unable the chainlift where you want the booster to be, and then you can set the chainlift spead really high to launch the trains. I hope this helped you a little bit. Would be incredible to see a recreation of Voltron! -
Hey everyone, maybe you you my BE Holland Resort Project. If not, definly check it out! I now wanted to build a secound theme park for the resort for the next update, but I don't have any good ideas at the time, because the plot (I removed all trees) is so narrow. I want to build a theme park, which has great themed lands. Do you have any ideas or hole concepts for the plot? I would love it to see your ideas in the comments, please help me! This is the plot I want to build on:
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I know this question comes late, but how did you built this half pipe slide. I can't get it working, even when I use the advanced track plugin.
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All your creations all have this nice nostalgic rct atmosphere, it remindes me on my first parks I built when I started playing the game!
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Look pretty insane! Its crazy to me how many wooden coasters this park has😀
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Sadly im not able to make videos, but I can upload some more pictures!
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Do you want a download for this?
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Hey, I want to share my newest park with you today! First, big shoutout to @Deurklink because he inspired me to build this park. Sadly I can't take part in his contests, beacause I can't get Discord. But now to my Park: The park is like a combination of the new Epic Universe Park coming to Orlando in 2025 and Deurklinks Imagination Megapark. The park is split up in 5 themed areas: 1. Equia Gardens: A nicely landscaped scenic park like area, with some mild attractions and a big castle in the background. From this area, you can go in the other areas of the park. Rides: Midway Maze (Maze), Great Wonder Carousel (Custom Merry Go Round), Equita Carousel (Custom Merry Go Round), Windseaker (custom Windseaker Ride), Equia Express (Monorail) 2. Lost Kindom of Utakana The best area I've ever made. Just take a look on the pictures: Rides: Kondaa (Intamin LSM Multi Launch Coaster), Temple Escape (B&M Dive Coaster), Talocan (Custom Giant Top Spin), Wild River Adventure (Splash Baots), Battle of the Jungle King (Flying Theatre), Tumbili (Custom Tea Cup Ride) 3. Choco Chip Town This area is all about Sweets! Also it's kind of the family area of the park. Rides: Caramel Fabric (Mack Rides Inverted Powered Coaster), Caramel Surfer (Custom Zamperla Disco), Choclate Harbour (Gerstlauer Bobsled), Gingerbread Wheel (Custom Ferris Wheel), Choclate Rapids (River Rapids) 4. Frozen Station An icy and cold area with industrial structures. Rides: Polar Flyers (Custom Ride I don't know how to call it), Pipeline (B&M Flying Coaster), Bob Race (Launched Bobsled Coaster) The 5. area isn't finished yet, I just wanted to show you what I've built yet.
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Another big update on this park will come very soon, it will feature the removal of Veloce:Queen of Speed and many new attractiones.
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TIP OF THE DAY for more beautiful parks!
BEplayer replied to BEplayer's topic in Guides, Tips and Tricks
Tip #7 (19.2.2024) Fences: Always use fences to give your park some details. In my opinion pathes without a fence often just look a little bit rushed. Also choose a fitting fence type for your area. -
I just thought it would be interesting to see what video games other people like to play. The game I am playing the most is open rct2, kind of obvious. I used to play a lot minecraft, but in the last months not so much. Also I tried Roller Coaster Tycoon Adventures on the Nintendo, just a terrible game. Also I have City Skylines, Zelda BOTW, and Minecraft Dungenos. On my mobile phone I also have Designer city 2, it's acutually not that bad. Today I came back to minecraft because the game now has an awesome dlc called "universal studios". It combines my two favourite things, theme parks and minecraft so well, although I am not a big fan of the marketplace.
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TIP OF THE DAY for more beautiful parks!
BEplayer replied to BEplayer's topic in Guides, Tips and Tricks
Tip #6 (18.2.2024) Custom park entrance: The first part of your park the visitors will see is your entrance. So make it as good as possible. Always hide the park fences and the default entrance with the help of the tile imspector, then choose a fittibg theme. And then just go all out! Also often it's a good idea to have a coaster interacting with your entrance, like this wing coaster: -
TIP OF THE DAY for more beautiful parks!
BEplayer replied to BEplayer's topic in Guides, Tips and Tricks
Tip #5 (17.2.2024) Fitting color schemes: Color schemes are very important for the atmosphere for your park. When you for example want a really cartoony like look you can choose really bright colors, if you want a fitting look for an western themed park you can choose brown and Red for your coaster. This tip is in my opinion really easy, because you don't need any scenery skills for that. The colors of the coaster fit the area really nicely, just an example. -
TIP OF THE DAY for more beautiful parks!
BEplayer replied to BEplayer's topic in Guides, Tips and Tricks
Tip #4 (16.2.2024) Forests: An important part of a good park are Trees. Always unable all clearence cheats, this allows you to place bushes under your trees. Also always recolour the land under your trees/forests with dirt etc. -
BE Epic Universe (Massive new theme park resort) Updates
BEplayer replied to BEplayer's topic in Build Logs
That's exatly what I like so much about rct2/open rct2. You can create just everything. Not just roller coaster or flat rides. You can create immersive lands, landscapes, waterparks and just so much more. About your idea for the future park: I actually changed my mind about this part of the resort. It now will be an ferrari themed park that focused on rollercoasters, but thanks for your idea. This is how the park looks at the time. -
TIP OF THE DAY for more beautiful parks!
BEplayer replied to BEplayer's topic in Guides, Tips and Tricks
Tip #3 (15.2.2024) paths: In my opinion one of the most important things for a realistic park are the pathes. I often see people only build one wite pathes, which may be good for scenario play, but in sandbox mode double or even more wite pathes just look much better. I am usually building two wite pathes for normal pathes, three wite pathes for main pathes and even more wite pathes for main streets usw... Also it's important to choose the right type of path. I don't would regemant to use all these pathes from the expensions, because they can look really caotic when you overuse them. Just use the default types. -
TIP OF THE DAY for more beautiful parks!
BEplayer replied to BEplayer's topic in Guides, Tips and Tricks
Tip #2 (14.2.2024) Always add Station Buildings: It's really important to add station buildings to every coaster in your park. This tip just adds so much realism, here a quick guide on how to do this. 1: Always build your station with the entrance and exit off the ground. I usually build it up three meters, but that's up to you. 2: Make your entrance and exit buildings invisable 3: Use any kind of base block and stack it up until you reach the platform. 4: Build the top with another material or colour 5: Try to build an interesring roof Of course you can create everything you want, just go all out with your station! Have a look on this image, you can also create a whole plaza filled with buildings to surround your station! -
Looks good! I will definly try some of the scenarios!
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I will upload a brand new tip here every day. They won't be focused on sceanario play! TIP #1: (13.2.2024) Diversity: To create realistic parks in rct, it's really important to build only one coaster of each coaster type. No real life park will have two B&M inverted coasters or to vekoma family boomerangs (I am looking at you Energylandia). Of course you can make exceptions, some realife parks for example have more than just one wooden coaster. I am not meaning dueling coasters with this tip, that's a different story.
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I found this video today were somebody made Flash vertical velocity at six flags great adventure. Actually an amazing recreation, but I noticed that he was able to build a stall like element. It's not exatly a Zero G Stall, but similar. After I saw this I started thinking how this was done, and I thought it was done with the flying coaster. I tried it, but the ride just crashed. Can somebody help me? https://m.youtube.com/watch?v=1Ti5aI9CcjY&pp=ygUhZmxhc2ggdmVydGljYWwgdmVsb2NpdHkgb3BlbiByY3Qy